#01
Abandon All Artichokes
A small “deck-wrecking” game: start with a hand full of artichokes and use vegetables to clear them out.
Letter guide · A
A covers a wide spread: quick patience games such as Accordion and Aces Up, the English trick classic All Fours, modern duels like Air, Land & Sea, and big cooperative card games such as Arkham Horror and Aeon’s End.
Interactive directory
Use the filters to separate quick fillers from longer strategy games, or standard-deck classics from games that need their own cards.
#01
A small “deck-wrecking” game: start with a hand full of artichokes and use vegetables to clear them out.
#02
A one-player patience: deal cards in a line and collapse matching neighbors until, ideally, one pile remains.
#03
Deal four piles, discard lower cards of a suit, and try to finish with only the four aces on the table.
#04
A cooperative deck-builder where you never shuffle, so the order of your discards becomes part of the plan against a boss.
#05
A Nigerian trick game for a short 35-card pack where only the last trick decides the hand.
Uses a reduced pack; regional rules vary.
Open rules reference#06
Two players fight over three theaters with a tiny deck, deciding when to press and when to withdraw for fewer losses.
#07
The old English ancestor of Pitch: score for high, low, jack, and game while following trump-led tricks.
#08
A collectible game where heroes and their followers race along two paths, with unique cards that can be altered in the app.
The official site is now an archive; check availability before buying.
Open publisher#09
An asymmetric duel of a hacker against a megacorporation, with bluffing over face-down servers and hidden agendas.
Official production ended; the community group NISEI continues the game.
Open game database#10
Flip cards until two symbols match, then race to name an example of your opponent’s category before they name yours.
#11
Match a noun card to the judge’s adjective and make the best case for your choice.
#12
Build colorful tree paths while keeping the right cards in hand to earn scoring rights.
#13
Dig for treasure, trade at the market, and decide when to risk exploring the pyramid before sandstorms hit.
#14
A post-apocalyptic deck-builder where you skirmish each round for the best salvage and the largest tribe.
#15
A cooperative, story-driven living card game where investigators build decks and play through linked horror scenarios.
Four players need extra core content.
Open publisher#16
Buy heroes and constructs from a constantly changing center row, or spend power to defeat monsters for honor.
Abandon All Artichokes · Accordion · Aces Up · Agram
Accordion · Aces Up · Agram · All Fours
Abandon All Artichokes · Aeon's End · Agram · Air, Land & Sea
Agram · Anomia · Apples to Apples
Editorial notes
Only when cards carry the central play. A board game that merely uses event cards is not automatically treated as a card game.
It is deliberately curated, not a claim to every historical or regional title. We add games when the basic facts and a useful source can be checked.
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Simple card games you can learn in about five minutes, sorted by deck and group size.
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