#01
Palace
Get rid of your hand and then your face-up and face-down table cards, playing equal or higher—with special twos and tens.
Also known by a ruder name; house rules vary.
Open rules referenceLetter guide · P
P is packed with traditional games—Poker, Pinochle, President, Pitch, Pyramid, and Piquet—as well as Pokémon, Phase 10, and modern drafting games like Point Salad and Parade.
Interactive directory
Use the filters to separate quick fillers from longer strategy games, or standard-deck classics from games that need their own cards.
#01
Get rid of your hand and then your face-up and face-down table cards, playing equal or higher—with special twos and tens.
Also known by a ruder name; house rules vary.
Open rules reference#02
A whole game held in one hand: rotate and flip cards to grow a village, no table required.
#03
A deck-building word game where your cards are letters: spell words to buy better letters and wild cards.
#04
Add a card to the parade and take cards that match it or are lower than its value—while avoiding majorities.
#05
An All Fours partnership game with bidding, where two fives—the pedros—are among the most valuable cards.
Close relative of Cinch; pagat covers both on one page.
Open rules reference#06
Build a shared penguin pyramid; each new card needs matching support, and leftover cards cost points.
#07
A Midwestern Euchre relative with bidding on six tricks, popular in Iowa.
#08
Complete a different run-or-set objective in each phase before opponents advance.
#09
An American melding and trick game with a doubled pack: score meld first, then win counters in tricks.
Needs a 48-card pinochle deck.
Open rules reference#10
A classic two-player game with declarations for point, sequence, and set before tricks are played.
Uses a 32-card pack.
Open rules reference#11
Shout and trade sets of commodities simultaneously, cornering the market on wheat, corn, or barley.
#12
Bid for the right to name trump, then win points for high, low, jack, and game.
#13
Each card is either a vegetable or a scoring rule; draft wisely to build a salad that fits your recipes.
#14
Power up Pokémon with energy, evolve them, and knock out opposing Pokémon to take prize cards.
#15
Combine betting decisions with ranked card hands across many distinct variants.
Player count and duration depend heavily on the poker variant and stakes format.
Open rules reference#16
Flip harbor cards to trade, hire, or complete expeditions—but two ships of the same color end your turn.
#17
A climbing game with a social ladder: the winner becomes president and the loser trades away their best cards.
Has many names and house rules.
Open rules reference#18
Place numbered cards on a grid, covering lower cards, to get four (or five) of your color in a row.
#19
Draw cards into shared columns and decide when to stop before a duplicate or a die roll ruins the haul.
#20
Pair cards that add up to 13 to dismantle a pyramid of 28 cards; kings leave on their own.
Palm Island · Penguin Party · Punto · Push
Palace · Pedro · Pepper · Pinochle
Palace · Palm Island · Paperback · Parade
Palace · Parade · Penguin Party · Phase 10
Editorial notes
Only when cards carry the central play. A board game that merely uses event cards is not automatically treated as a card game.
It is deliberately curated, not a claim to every historical or regional title. We add games when the basic facts and a useful source can be checked.
Lists by situation
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Card games kids, parents, and grandparents can all play together—from Go Fish to Sushi Go!.
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Games built for exactly three—Skat, Dou Dizhu, Ninety-Nine—plus easy and strategic picks that shine at three.
See the listA–Z letter guides
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