Curated game index · source-linked

Find your next card game, letter by letter.

Browse an A–Z directory, then filter by group size, time, and the cards you already own. Every entry points to a publisher or named rules reference.

70

curated games

26

letter filters

0

copied rulebooks

AANY GROUP♣
MMANY CHOICES♥
ZZERO GUESSING♦
10 minutes to game night

Interactive directory

Find a card game for your table

Pick a letter, then narrow the list by group size, time, or deck type.

70 games found
Starts with
A

#01

Apples to Apples

publisher

Match a noun card to the judge’s adjective and make the best case for your choice.

4–10 players 30–60 minDedicated deck
partyjudging
Open publisher
A

#02

Arboretum

publisher

Build colorful tree paths while keeping the right cards in hand to earn scoring rights.

2–4 players 30 minDedicated deck
set collectionhand management
Open publisher
B

#03

Bohnanza

publisher

Plant, trade, and harvest beans while managing a hand whose order cannot be rearranged.

2–7 players 45–60 minDedicated deck
tradinghand management
Open publisher
B

#04

Bridge

rules reference

Partners bid a contract, then use careful trick play to make or defeat it.

4 players 45–120 minStandard deck
trick-takingpartnership
Open rules reference
C

#05

Canasta

rules reference

Partners collect melds, especially seven-card canastas, across a long-form rummy game.

2–6 players 60–120 minStandard deck
rummypartnership
Open rules reference
C

#06

Coup

publisher

Bluff about hidden influence, challenge rivals, and be the last player still in power.

2–6 players 15–20 minDedicated deck
bluffingdeduction
Open publisher
D

#07

Dominion

publisher

Buy cards from a shared market to improve your deck and score the most victory points.

2–4 players 30–45 minDedicated deck
deck-buildingengine-building
Open publisher
D

#08

Dutch Blitz

publisher

Race to play numbered cards into shared piles while clearing your personal blitz stack.

2–4 players 15–20 minDedicated deck
real-timeshedding
Open publisher
E

#09

Euchre

rules reference

Two partnerships choose trump and compete over five quick tricks.

4 players 20–40 minStandard deck
trick-takingpartnership
Open rules reference
E

#10

Exploding Kittens

official rules

Avoid explosive cards by using action cards to skip, peek, shuffle, or defuse.

2–5 players 15–20 minDedicated deck
take-thatpush-your-luck
Open official rules
F

#11

Five Crowns

publisher

Make books and runs across eleven rounds as the hand size and wild rank change.

1–7 players 45–60 minSpecialty deck
rummyset collection
Open publisher
F

#12

Fluxx

publisher

Play cards that continually change the draw, play, and victory rules.

2–6 players 10–40 minDedicated deck
partyhand management
Open publisher
G

#13

Gin Rummy

rules reference

Draw and discard to form sets and runs while keeping unmatched card values low.

2 players 20–40 minStandard deck
rummyset collection
Open rules reference
G

#14

Golf

rules reference

Replace face-down cards over several holes and aim for the lowest total score.

2–8 players 30–45 minStandard deck
draw and discardmemory
Open rules reference
H

#15

Hanabi

publisher

Cooperate to build fireworks while everyone can see every hand except their own.

2–5 players 25–30 minDedicated deck
cooperativededuction
Open publisher
H

#16

Hearts

rules reference

Avoid penalty cards in tricks—or take the risky path of capturing every one.

3–6 players 30–60 minStandard deck
trick-takingavoidance
Open rules reference
I

#17

Incan Gold

publisher

Explore together, then decide when to leave before a repeated hazard ends the round.

3–8 players 20–30 minDedicated deck
push-your-luckparty
Open publisher
I

#18

Innovation

publisher

Build a civilization tableau whose card icons power increasingly disruptive abilities.

2–4 players 30–60 minDedicated deck
tableau-buildingcivilization
Open publisher
J

#19

Jaipur

publisher

Trade goods, manage camels, and time large sales in a two-player market duel.

2 players 30 minDedicated deck
set collectiontrading
Open publisher
J

#20

Joking Hazard

publisher

Compete to complete three-panel comic strips with the funniest final card.

3–10 players 30–90 minDedicated deck
partyjudging

Adult humor; check the edition before choosing it for a group.

Open publisher
K

#21

KeyForge

publisher

Pilot a unique prebuilt deck, gather Æmber, and forge three keys before your rival.

2 players 30–45 minCollectible / constructed
duelhand management
Open publisher
K

#22

Koi-Koi

rules reference

Match hanafuda cards by month and decide whether to bank a scoring hand or continue.

2 players 20–40 minSpecialty deck
matchingpush-your-luck
Open rules reference
L

#23

Lost Cities

publisher

Commit to expeditions only when their rising card sequences can repay the entry cost.

2 players 30 minDedicated deck
set collectionhand management
Open publisher
L

#24

Love Letter

publisher

Use one card per turn to deduce and eliminate rivals while protecting a strong hand.

2–6 players 20–30 minDedicated deck
deductionhand management
Open publisher
M

#25

Machi Koro

publisher

Roll dice to activate city cards, earn coins, and complete your landmarks first.

2–4 players 30–45 minDedicated deck
engine-buildingcity-building
Open publisher
M

#26

Mad Scientist University

publisher

Pitch absurd inventions that solve a prompt using the unlikely object in your hand.

3–7 players 30–60 minDedicated deck
partystorytelling
Open publisher
M

#27

Magic: The Gathering

official rules

Cast spells, summon creatures, and reduce an opponent’s life using a constructed deck.

2–4 players 20–90 minCollectible / constructed
dueldeck construction

Player count, deck size, and duration vary by format.

Open official rules
M

#28

Mantis

official rules

Choose to score matching colors or steal a matching stack from another player.

2–6 players 10–20 minDedicated deck
set collectiontake-that
Open official rules
M

#29

Mao

rules reference

Shed your cards while discovering the group’s hidden rules through penalties and play.

3–8 players 20–60 minStandard deck
sheddinginduction

House rules are the point of the game, so versions differ substantially.

Open rules reference
M

#30

Marvel Champions: The Card Game

official rules

Build a hero deck and cooperate to defeat a villain before its scheme succeeds.

1–4 players 45–90 minDedicated deck
cooperativedeck construction
Open official rules
M

#31

Mau-Mau

rules reference

Match the top discard by suit or rank and use special cards to disrupt other players.

2–6 players 15–30 minStandard deck
sheddingfamily

Special-card effects vary by country and play group.

Open rules reference
M

#32

Memory (Concentration)

rules reference

Turn over two cards at a time and remember their positions to collect matching pairs.

1–6 players 10–20 minStandard deck
memorymatching
Open rules reference
M

#33

Michigan

rules reference

Combine betting-board payouts, poker comparisons, and a race to shed cards in sequence.

3–8 players 30–60 minStandard deck
stopsbetting

Also encountered under names such as Michigan Rummy; local versions differ.

Open rules reference
M

#34

Mighty

rules reference

Bid for a contract, call a secret partner, and capture point cards in a Korean trick-taker.

5 players 45–90 minStandard deck
trick-takinghidden partnership

The common five-player game uses a standard deck plus one joker.

Open rules reference
M

#35

Mille Bornes

rules reference

Advance toward the distance target while hazards stop rivals and safety cards protect you.

2–6 players 20–45 minDedicated deck
racetake-that
Open rules reference
M

#36

Mindbug

official rules

Play creatures in a compact duel, knowing your opponent can steal two key plays.

2 players 15–25 minDedicated deck
dueltactical
Open official rules
M

#37

Monopoly Bid

official rules

Bid secretly for property cards and complete three color sets before anyone else.

2–5 players 15–20 minDedicated deck
auctionset collection
Open official rules
M

#38

Monopoly Deal

official rules

Collect three complete property sets while charging rent and playing disruptive actions.

2–5 players 15–20 minDedicated deck
set collectiontake-that
Open official rules
M

#39

Moose Master

official rules

Follow changing table rules, catch mistakes, and avoid accumulating penalty cards.

3–10 players 30 minDedicated deck
partyrules chaos
Open official rules
M

#40

Muffin Time

publisher

Use action, counter, and trap cards in a chaotic race to hold exactly ten cards.

2–8 players 20–40 minDedicated deck
partytake-that
Open publisher
M

#41

Munchkin

official rules

Kick down doors, fight monsters, collect treasure, and interfere with rivals racing to level ten.

3–6 players 60–120 minDedicated deck
take-thatadventure
Open official rules
M

#42

Mus

rules reference

Partners draw, discard, signal, and wager across four comparisons in a Basque classic.

4 players 30–60 minSpecialty deck
vyingpartnership

Usually played with a 40-card Spanish deck; regional scoring varies.

Open rules reference
M

#43

Mystic Vale

publisher

Improve cards inside transparent sleeves and push for resources without spoiling your turn.

2–4 players 45–60 minDedicated deck
deck-buildingpush-your-luck
Open publisher
N

#44

Nertz

rules reference

Play solitaire-style piles simultaneously while racing to empty your personal Nertz pile.

2–8 players 15–30 minStandard deck
real-timeshedding
Open rules reference
N

#45

No Thanks!

publisher

Spend limited chips to refuse cards, or take them and build low-scoring sequences.

3–7 players 20–30 minDedicated deck
push-your-luckauction
Open publisher
O

#46

Oh Hell!

rules reference

Predict exactly how many tricks you will win, then navigate the hand to hit that bid.

3–8 players 30–60 minStandard deck
trick-takingprediction
Open rules reference
O

#47

Old Maid

rules reference

Make pairs and draw from neighbors while trying not to finish with the unmatched card.

2–8 players 10–20 minStandard deck
matchingfamily
Open rules reference
P

#48

Phase 10

publisher

Complete a different run-or-set objective in each phase before opponents advance.

2–6 players 45–90 minSpecialty deck
rummyset collection
Open publisher
P

#49

Poker

rules reference

Combine betting decisions with ranked card hands across many distinct variants.

2–10 players 30–180 minStandard deck
vyingbetting

Player count and duration depend heavily on the poker variant and stakes format.

Open rules reference
Q

#50

Quartet

rules reference

Ask other players for named cards and collect complete four-card families.

3–6 players 15–30 minSpecialty deck
set collectionmemory
Open rules reference
Q

#51

Quiddler

publisher

Build words from letter cards as hand sizes grow over eight rounds.

1–8 players 30–45 minSpecialty deck
wordrummy
Open publisher
R

#52

Race for the Galaxy

publisher

Choose phases and build a space empire through worlds, developments, production, and trade.

2–4 players 30–60 minDedicated deck
tableau-buildingengine-building
Open publisher
R

#53

Rummy

rules reference

Draw and discard to arrange your cards into valid sets and runs.

2–6 players 20–45 minStandard deck
rummyset collection
Open rules reference
S

#54

Scout

publisher

Play ascending or matching sets without rearranging your hand, or scout a card from a rival.

2–5 players 20–30 minSpecialty deck
climbinghand management
Open publisher
S

#55

Spades

rules reference

Partners bid their expected tricks, with spades permanently serving as trump.

4 players 30–60 minStandard deck
trick-takingpartnership
Open rules reference
S

#56

Sushi Go!

publisher

Draft one card at a time to assemble valuable sushi combinations before hands pass on.

2–5 players 15–20 minDedicated deck
draftingset collection
Open publisher
T

#57

The Mind

publisher

Cooperate to play numbered cards in ascending order without discussing your hands.

2–4 players 20 minSpecialty deck
cooperativetiming
Open publisher
T

#58

Tichu

publisher

Partners shed poker-like combinations in a climbing game with bids and special cards.

4 players 45–90 minSpecialty deck
climbingpartnership
Open publisher
U

#59

UNO

publisher

Match color or number, use action cards, and be first to empty your hand.

2–10 players 20–45 minSpecialty deck
sheddingfamily
Open publisher
U

#60

Unstable Unicorns

publisher

Build a unicorn stable while using upgrades, downgrades, and counters to slow rivals.

2–8 players 30–60 minDedicated deck
set collectiontake-that
Open publisher
V

#61

Vampire: The Eternal Struggle

official rules

Direct a vampire faction through political deals, combat, and multiplayer influence.

4–5 players 90–150 minCollectible / constructed
negotiationdeck construction
Open official rules
V

#62

Village Green

publisher

Arrange flowers and trees around your village green to satisfy changing award cards.

1–5 players 30 minDedicated deck
tableau-buildingspatial
Open publisher
W

#63

War

rules reference

Reveal cards simultaneously; the higher rank wins the capture in a game driven by chance.

2 players 10–30 minStandard deck
comparisonfamily
Open rules reference
W

#64

Wizard

publisher

Bid an exact number of tricks while wizard and jester cards bend ordinary suit ranking.

3–6 players 45–60 minSpecialty deck
trick-takingprediction
Open publisher
X

#65

X Nimmt!

publisher

Add numbered cards to rows while trying not to take piles full of penalty points.

2–4 players 25–30 minSpecialty deck
hand managementavoidance
Open publisher
X

#66

Xactika

publisher

Predict your final trick count, then follow symbol combinations rather than ordinary suits.

2–10 players 30–45 minSpecialty deck
trick-takingprediction
Open publisher
Y

#67

Yomi

publisher

Read your opponent and resolve attacks, throws, and blocks like a card-based fighting game.

2 players 20–30 minDedicated deck
duelbluffing
Open publisher
Y

#68

Yu-Gi-Oh! Trading Card Game

official rules

Summon monsters and use spells and traps to reduce an opponent’s life points.

2 players 20–45 minCollectible / constructed
dueldeck construction
Open official rules
Z

#69

Zombie Fluxx

publisher

The rules keep changing while zombie creepers complicate the shifting goals.

2–6 players 10–40 minDedicated deck
partyhand management
Open publisher
Z

#70

Zombie Kittens

publisher

Avoid explosions and use zombie cards that can bring eliminated players back into the round.

2–5 players 15–20 minDedicated deck
take-thatpush-your-luck
Open publisher

Useful before exhaustive

A focused, checked list is better than padding every letter with dubious titles.

Built for the table

Filters answer the practical question: what works for this group tonight?

Rules stay attributable

We summarize the choice, then send you to the publisher or a named specialist reference.

How this directory works

A fast answer, with honest edges.

What counts as a card game?

Traditional deck games, dedicated-deck games, collectible games, and specialty-deck games are included when cards carry the core play. Card-driven board games may be left out.

Are player counts exact?

They reflect the linked rules or common base game. Expansions, teams, house rules, and editions can change the range, so check the source before buying.

Why are some links called rules references?

Traditional games rarely have one rights-holder. Those entries link to a specialist rules archive and flag regional variation instead of pretending one version is universal.

Is this every card game ever made?

No. It is a growing editorial directory. We add entries when the name, basic facts, and a useful source can be checked; empty space is preferable to invented completeness.