Party list

Card games for parties

Every game on this page seats at least six people, keeps its rules short enough to teach while drinks are poured, and finishes in an evening slot. We sorted them by the question a host actually has: how many people are coming, and what kind of noise do you want?

Start with the section that matches your group size. If nobody brought a box, look for the “Standard deck” label—Cheat, Cuckoo, Egyptian Ratscrew, and Kemps only need one or two ordinary decks.

58 checked games 5 groups Linked rule sources

For big groups (10+ players)

These stretch to ten or more players without the game slowing down, because turns are simultaneous or very short.

A

#01

Apples to Apples

Learn in 5 minutes

Match a noun card to the judge’s adjective and make the best case for your choice.

4–10 players 30–60 minDedicated deck
C

#02

Cards Against Humanity

Learn in 5 minutes

An adult party game where a judge picks the funniest—or most outrageous—white card for each prompt.

4–20 players 30–90 minDedicated deck

Adult content.

C

#03

Cheat

Learn in 5 minutes

Play cards face down claiming a rank; anyone can call your bluff, and the loser picks up the pile.

3–10 players 10–20 minStandard deck

Also called I Doubt It or BS.

C

#04

Coyote

Learn in 5 minutes

Each player sees every card but their own; bid on the total of all cards and call when someone overbids.

3–10 players 15–20 minDedicated deck
C

#05

Cuckoo

Learn in 5 minutes

Each player holds one card and decides whether to swap it with the next player; the lowest card loses a life.

3–20 players 10–20 minStandard deck

Also known as Ranter-Go-Round or Screw Your Neighbor.

F

#06

Flip 7

Learn in 5 minutes

A push-your-luck number game: flip cards for points, but a duplicate busts you and seven unique cards ends the round.

3–18 players 20 minDedicated deck
J

#07

Joking Hazard

Learn in 5 minutes

Compete to complete three-panel comic strips with the funniest final card.

3–10 players 30–90 minDedicated deck

Adult humor; check the edition before choosing it for a group.

J

#08

Jungle Speed

Learn in 5 minutes

Flip cards in turn; when shapes match, the two players race to grab the wooden totem in the center.

2–10 players 10–15 minDedicated deck
M

#09

Moose Master

Learn in 5 minutes

Follow changing table rules, catch mistakes, and avoid accumulating penalty cards.

3–10 players 30 minDedicated deck
N

#10

Night of the Ninja

Learn in 5 minutes

A hidden-team bluffing game where ninjas secretly look at, swap, and strike other players.

4–11 players 15–20 minDedicated deck
O

#11

One Night Ultimate Werewolf

Learn in 5 minutes

A single-night hidden-role game: role cards are viewed or swapped in the dark, then everyone votes.

3–10 players 10 minDedicated deck
S

#12

Set

Learn in 5 minutes

Find three cards where each feature—color, shape, number, shading—is all the same or all different.

1–20 players 10–30 minSpecialty deck
T

#13

Time's Up!

Learn in 5 minutes

Guess the same names over three rounds: first with any words, then with one word, then by miming.

4–18 players 30–60 minDedicated deck
U

#14

UNO

Learn in 5 minutes

Match color or number, use action cards, and be first to empty your hand.

2–10 players 20–45 minSpecialty deck
U

#15

UNO Flip!

Learn in 5 minutes

UNO with double-sided cards: a flip card switches everyone to a harsher dark side.

2–10 players 20–30 minDedicated deck
W

#16

What Do You Meme?

Learn in 5 minutes

A judge picks a photo; everyone plays the caption card that makes the best meme.

3–20 players 30–90 minDedicated deck

Adult content in the core game.

Y

#17

You've Got Crabs

Learn in 5 minutes

A team party game where partners use secret signals to tell each other they have four matching cards.

4–10 players 15 minDedicated deck
D

#18

Deception: Murder in Hong Kong

Short rules read

A hidden-role deduction game where the forensic scientist can only answer with scene tiles while the murderer hides.

4–12 players 20–30 minDedicated deck
S

#19

Saboteur

Short rules read

Dwarves build tunnels toward gold while hidden saboteurs quietly break tools and lay dead ends.

3–10 players 30 minDedicated deck
T

#20

The Resistance

Short rules read

Resistance members go on missions while hidden spies try to sabotage them; discussion and voting decide who goes.

5–10 players 30 minDedicated deck
T

#21

The Resistance: Avalon

Short rules read

The Arthurian version of The Resistance: Merlin knows the traitors but must avoid being found by the assassin.

5–10 players 30 minDedicated deck
U

#22

Ultimate Werewolf

Short rules read

The large-group hidden-role game: villagers hunt werewolves by day while werewolves strike at night.

5–75 players 30–60 minDedicated deck

Needs a moderator.

Hidden roles and bluffing

Secret teams, accusations, and lying with a straight face. Best when the group is happy to argue a little.

C

#23

Cockroach Poker

Learn in 5 minutes

Pass a critter card face down and lie—or tell the truth—about what it is; collect four of a kind and you lose.

2–6 players 15–20 minDedicated deck
I

#24

Insider

Learn in 5 minutes

A 20-questions word game with a twist: one player secretly knows the answer and is steering the group.

4–8 players 15 minDedicated deck
K

#25

Kobayakawa

Learn in 5 minutes

A tiny bluffing game: hold one card, decide whether to swap, and bet on having the highest—with a twist for the lowest.

3–6 players 15 minDedicated deck
L

#26

Love Letter

Learn in 5 minutes

Use one card per turn to deduce and eliminate rivals while protecting a strong hand.

2–6 players 20–30 minDedicated deck
S

#27

Similo

Learn in 5 minutes

Give clues using illustrated cards that resemble the secret character, while the guesser eliminates the rest.

2–8 players 10 minDedicated deck
S

#28

Spicy

Learn in 5 minutes

Bluff about the spice and number of each card you play face down; a challenger risks big if you told the truth.

2–6 players 15–20 minDedicated deck
S

#29

Spyfall

Learn in 5 minutes

Everyone shares a secret location except the spy, who must bluff through questions and guess where they are.

3–8 players 15 minDedicated deck
T

#30

The Chameleon

Learn in 5 minutes

Everyone knows the secret word except the chameleon, who must blend in while players give one-word clues.

3–8 players 15 minDedicated deck
V

#31

Valepaska

Learn in 5 minutes

A Finnish bluffing game: play cards face down, announce what they are, and pick up the pile if you are caught lying.

3–6 players 15–30 minStandard deck
V

#32

Verish’ Ne Verish’

Learn in 5 minutes

The Russian version of Cheat—“trust, don’t trust”—where you shed cards face down and challenge suspicious claims.

2–6 players 10–20 minStandard deck
B

#33

BANG!

Short rules read

Hidden-role Wild West shootouts where the Sheriff, deputies, outlaws, and a renegade all want different winners.

4–7 players 20–40 minDedicated deck
C

#34

Citadels

Short rules read

Secretly choose a character each round—assassin, thief, merchant, and more—to build the most impressive city.

2–8 players 30–60 minDedicated deck
C

#35

Coup

Short rules read

Bluff about hidden influence, challenge rivals, and be the last player still in power.

2–6 players 15–20 minDedicated deck
D

#36

Decrypto

Short rules read

Teams send coded clues about their secret keywords while the other team tries to intercept the pattern.

3–8 players 15–45 minDedicated deck
D

#37

Don't Mess with Cthulhu

Short rules read

Investigators and cultists cut into each other’s face-down cards to find elder signs—or summon Cthulhu.

4–6 players 10–15 minDedicated deck

Also published as Time Bomb; some editions seat more players.

N

#38

Not Alone

Short rules read

One player is a creature hunting the rest, who are stranded astronauts hiding in places across an alien planet.

2–7 players 30–45 minDedicated deck
S

#39

Sheriff of Nottingham

Short rules read

Pack goods into a bag, declare them to the sheriff, and bribe or bluff your way past an inspection.

3–6 players 45–60 minDedicated deck

Word, judging, and laugh-out-loud games

Clue-giving and judge-picks-a-winner games. Easy to drop into, and fine for people who don’t usually play games.

C

#40

Codenames

Learn in 5 minutes

Spymasters give one-word clues so teammates can identify their agents in a grid of words without touching the assassin.

2–8 players 15 minDedicated deck
D

#41

Dixit

Learn in 5 minutes

A storyteller gives a clue for an illustrated card; others play their best decoys and everyone guesses the original.

3–8 players 30 minDedicated deck
J

#42

Just One

Learn in 5 minutes

Everyone writes a one-word clue for the guesser, but identical clues are erased before they are seen.

3–7 players 20 minDedicated deck
K

#43

Kemps

Short rules read

Partners invent secret signals to tell each other when they hold four of a kind—without the other team noticing.

4–8 players 15–30 minStandard deck
M

#44

Mad Scientist University

Short rules read

Pitch absurd inventions that solve a prompt using the unlikely object in your hand.

3–7 players 30–60 minDedicated deck

Fast and loud

Real-time racing, slapping, and trading. Rounds take minutes, so new arrivals can join the next one.

A

#45

Anomia

Learn in 5 minutes

Flip cards until two symbols match, then race to name an example of your opponent’s category before they name yours.

3–6 players 20–30 minDedicated deck
D

#46

Dobble

Learn in 5 minutes

Any two circular cards share exactly one symbol; spot it first in several fast mini-games.

2–8 players 10–15 minDedicated deck

Sold as Spot It! in North America.

E

#47

Egyptian Ratscrew

Learn in 5 minutes

Flip cards into a pile and slap doubles, sandwiches, and other patterns faster than everyone else.

2–6 players 10–30 minStandard deck

Slap rules vary widely from table to table.

P

#48

Pit

Learn in 5 minutes

Shout and trade sets of commodities simultaneously, cornering the market on wheat, corn, or barley.

3–8 players 15–30 minDedicated deck
T

#49

Taco Cat Goat Cheese Pizza

Learn in 5 minutes

Chant the five words as cards flip, and slap the pile when the card matches the word.

2–8 players 10–15 minDedicated deck
T

#50

Throw Throw Burrito

Learn in 5 minutes

Collect sets of cards, and when certain cards appear, throw squishy burritos at other players.

2–6 players 15 minDedicated deck
B

#51

Bohnanza

Short rules read

Plant, trade, and harvest beans while managing a hand whose order cannot be rearranged.

2–7 players 45–60 minDedicated deck
N

#52

Nertz

Short rules read

Play solitaire-style piles simultaneously while racing to empty your personal Nertz pile.

2–8 players 15–30 minStandard deck

More party picks

Longer or more strategic games that still seat six or more.

F

#53

Fluxx

Learn in 5 minutes

Play cards that continually change the draw, play, and victory rules.

2–6 players 10–40 minDedicated deck
M

#54

Muffin Time

Learn in 5 minutes

Use action, counter, and trap cards in a chaotic race to hold exactly ten cards.

2–8 players 20–40 minDedicated deck
T

#55

The Great Dalmuti

Learn in 5 minutes

A climbing game with a social ladder of seats; lower ranks pay tribute cards to the top every round.

4–8 players 20–30 minDedicated deck
U

#56

UNO Show ’em No Mercy

Learn in 5 minutes

A brutal UNO variant with stacking draw cards and a rule that knocks out anyone holding 25 cards.

2–6 players 20–30 minDedicated deck
Z

#57

Zombie Fluxx

Learn in 5 minutes

The rules keep changing while zombie creepers complicate the shifting goals.

2–6 players 10–40 minDedicated deck
I

#58

Incan Gold

Short rules read

Explore together, then decide when to leave before a repeated hazard ends the round.

3–8 players 20–30 minDedicated deck

BGG lists it under its original title, Diamant.

How we chose these games

  • At least six players in the base game, according to the linked publisher page, rules reference, or BoardGameGeek entry.
  • A teach that fits in a few minutes—games we rate “involved” are left out even if they seat many players.
  • Ninety minutes or less, and play that keeps people talking or moving rather than waiting.

Questions

Frequently asked

What is the best card game for a big party?

For ten or more people, pick something with simultaneous play or very short turns: Time’s Up!, Ultimate Werewolf, Flip 7, or Set all scale well. For six to eight, hidden-role games like The Resistance or Coup give the most table talk.

Which party card games only need a regular deck?

Cheat, Cuckoo, Egyptian Ratscrew, Kemps, and the Russian and Finnish bluffing games on this page all use standard playing cards. Look for the “Standard deck” label on each card.

Are these party games family-friendly?

Most are. Cards Against Humanity and What Do You Meme? are adult games, and each is marked in its note. For mixed ages, Just One, Dobble, Codenames, and Taco Cat Goat Cheese Pizza are safe choices.

How did you count the player numbers?

We use the range printed for the base game. Expansions, team play, and house rules can stretch it, so check the linked source if you are near the limit.