#01
Apples to Apples
Match a noun card to the judge’s adjective and make the best case for your choice.
Party list
Every game on this page seats at least six people, keeps its rules short enough to teach while drinks are poured, and finishes in an evening slot. We sorted them by the question a host actually has: how many people are coming, and what kind of noise do you want?
Start with the section that matches your group size. If nobody brought a box, look for the “Standard deck” label—Cheat, Cuckoo, Egyptian Ratscrew, and Kemps only need one or two ordinary decks.
These stretch to ten or more players without the game slowing down, because turns are simultaneous or very short.
#01
Match a noun card to the judge’s adjective and make the best case for your choice.
#02
An adult party game where a judge picks the funniest—or most outrageous—white card for each prompt.
Adult content.
#03
Play cards face down claiming a rank; anyone can call your bluff, and the loser picks up the pile.
Also called I Doubt It or BS.
#04
Each player sees every card but their own; bid on the total of all cards and call when someone overbids.
#05
Each player holds one card and decides whether to swap it with the next player; the lowest card loses a life.
Also known as Ranter-Go-Round or Screw Your Neighbor.
#06
A push-your-luck number game: flip cards for points, but a duplicate busts you and seven unique cards ends the round.
#07
Compete to complete three-panel comic strips with the funniest final card.
Adult humor; check the edition before choosing it for a group.
#08
Flip cards in turn; when shapes match, the two players race to grab the wooden totem in the center.
#09
Follow changing table rules, catch mistakes, and avoid accumulating penalty cards.
#10
A hidden-team bluffing game where ninjas secretly look at, swap, and strike other players.
#11
A single-night hidden-role game: role cards are viewed or swapped in the dark, then everyone votes.
#12
Find three cards where each feature—color, shape, number, shading—is all the same or all different.
#13
Guess the same names over three rounds: first with any words, then with one word, then by miming.
#14
Match color or number, use action cards, and be first to empty your hand.
#15
UNO with double-sided cards: a flip card switches everyone to a harsher dark side.
#16
A judge picks a photo; everyone plays the caption card that makes the best meme.
Adult content in the core game.
#17
A team party game where partners use secret signals to tell each other they have four matching cards.
#18
A hidden-role deduction game where the forensic scientist can only answer with scene tiles while the murderer hides.
#19
Dwarves build tunnels toward gold while hidden saboteurs quietly break tools and lay dead ends.
#20
Resistance members go on missions while hidden spies try to sabotage them; discussion and voting decide who goes.
#21
The Arthurian version of The Resistance: Merlin knows the traitors but must avoid being found by the assassin.
#22
The large-group hidden-role game: villagers hunt werewolves by day while werewolves strike at night.
Needs a moderator.
Clue-giving and judge-picks-a-winner games. Easy to drop into, and fine for people who don’t usually play games.
#40
Spymasters give one-word clues so teammates can identify their agents in a grid of words without touching the assassin.
#41
A storyteller gives a clue for an illustrated card; others play their best decoys and everyone guesses the original.
#42
Everyone writes a one-word clue for the guesser, but identical clues are erased before they are seen.
#43
Partners invent secret signals to tell each other when they hold four of a kind—without the other team noticing.
#44
Pitch absurd inventions that solve a prompt using the unlikely object in your hand.
Real-time racing, slapping, and trading. Rounds take minutes, so new arrivals can join the next one.
#45
Flip cards until two symbols match, then race to name an example of your opponent’s category before they name yours.
#46
Any two circular cards share exactly one symbol; spot it first in several fast mini-games.
Sold as Spot It! in North America.
#47
Flip cards into a pile and slap doubles, sandwiches, and other patterns faster than everyone else.
Slap rules vary widely from table to table.
#48
Shout and trade sets of commodities simultaneously, cornering the market on wheat, corn, or barley.
#49
Chant the five words as cards flip, and slap the pile when the card matches the word.
#50
Collect sets of cards, and when certain cards appear, throw squishy burritos at other players.
#51
Plant, trade, and harvest beans while managing a hand whose order cannot be rearranged.
#52
Play solitaire-style piles simultaneously while racing to empty your personal Nertz pile.
Longer or more strategic games that still seat six or more.
#53
Play cards that continually change the draw, play, and victory rules.
#54
Use action, counter, and trap cards in a chaotic race to hold exactly ten cards.
#55
A climbing game with a social ladder of seats; lower ranks pay tribute cards to the top every round.
#56
A brutal UNO variant with stacking draw cards and a rule that knocks out anyone holding 25 cards.
#57
The rules keep changing while zombie creepers complicate the shifting goals.
#58
Explore together, then decide when to leave before a repeated hazard ends the round.
BGG lists it under its original title, Diamant.
Questions
For ten or more people, pick something with simultaneous play or very short turns: Time’s Up!, Ultimate Werewolf, Flip 7, or Set all scale well. For six to eight, hidden-role games like The Resistance or Coup give the most table talk.
Cheat, Cuckoo, Egyptian Ratscrew, Kemps, and the Russian and Finnish bluffing games on this page all use standard playing cards. Look for the “Standard deck” label on each card.
Most are. Cards Against Humanity and What Do You Meme? are adult games, and each is marked in its note. For mixed ages, Just One, Dobble, Codenames, and Taco Cat Goat Cheese Pizza are safe choices.
We use the range printed for the base game. Expansions, team play, and house rules can stretch it, so check the linked source if you are near the limit.
Lists by situation
35 games
Classic solitaire with a standard deck, plus modern solo card games and co-op campaigns.
See the list112 games
Simple card games you can learn in about five minutes, sorted by deck and group size.
See the list112 games
Card games kids, parents, and grandparents can all play together—from Go Fish to Sushi Go!.
See the list128 games
Traditional games played with ordinary cards—trick-taking, rummy, fishing, shedding, and solitaire.
See the list216 games
Games built for exactly three—Skat, Dou Dizhu, Ninety-Nine—plus easy and strategic picks that shine at three.
See the listA–Z letter guides
Each letter has its own page with every checked game, quick picks, and links to the rules.