#01
Machi Koro
Roll dice to activate city cards, earn coins, and complete your landmarks first.
Letter guide · M
Compare 19 choices—from standard-deck traditions to party games and collectible duels. The short descriptions help you choose; the linked source has the actual rules.
Interactive directory
Use the filters to separate quick fillers from longer strategy games, or standard-deck classics from games that need their own cards.
#01
Roll dice to activate city cards, earn coins, and complete your landmarks first.
#02
Pitch absurd inventions that solve a prompt using the unlikely object in your hand.
#03
Cast spells, summon creatures, and reduce an opponent’s life using a constructed deck.
Player count, deck size, and duration vary by format.
Open official rules#04
Choose to score matching colors or steal a matching stack from another player.
#05
Shed your cards while discovering the group’s hidden rules through penalties and play.
House rules are the point of the game, so versions differ substantially.
Open rules reference#06
Build a hero deck and cooperate to defeat a villain before its scheme succeeds.
#07
Match the top discard by suit or rank and use special cards to disrupt other players.
Special-card effects vary by country and play group.
Open rules reference#08
Turn over two cards at a time and remember their positions to collect matching pairs.
#09
Combine betting-board payouts, poker comparisons, and a race to shed cards in sequence.
Also encountered under names such as Michigan Rummy; local versions differ.
Open rules reference#10
Bid for a contract, call a secret partner, and capture point cards in a Korean trick-taker.
The common five-player game uses a standard deck plus one joker.
Open rules reference#11
Advance toward the distance target while hazards stop rivals and safety cards protect you.
#12
Play creatures in a compact duel, knowing your opponent can steal two key plays.
#13
Bid secretly for property cards and complete three color sets before anyone else.
#14
Collect three complete property sets while charging rent and playing disruptive actions.
#15
Follow changing table rules, catch mistakes, and avoid accumulating penalty cards.
#16
Use action, counter, and trap cards in a chaotic race to hold exactly ten cards.
#17
Kick down doors, fight monsters, collect treasure, and interfere with rivals racing to level ten.
#18
Partners draw, discard, signal, and wager across four comparisons in a Basque classic.
Usually played with a 40-card Spanish deck; regional scoring varies.
Open rules reference#19
Improve cards inside transparent sleeves and push for resources without spoiling your turn.
About 15 minutes
Mantis · Mindbug · Monopoly Deal
Use a standard deck
Mao · Mau-Mau · Memory · Mighty
A bigger game night
Marvel Champions · Munchkin · Mystic Vale
Editorial notes
Yes. The published title is Magic: The Gathering, so it is indexed under M. “The Mind” stays under T because “The” is part of its marketed title.
Traditional shedding games develop local rules. Their cards and core loop are recognizable, but penalty actions and table etiquette can differ.
Only when cards carry the central play. A board game that merely uses event cards is not automatically treated as a card game.
It is deliberately curated, not a claim to every historical or regional title. We add games when the basic facts and a useful source can be checked.