#01
Fantasy Realms
Keep a seven-card hand whose combos and penalties interact; the strongest kingdom wins when the discard row fills.
Letter guide · F
F is strong on solitaire—FreeCell and Forty Thieves—and on quick modern fillers such as Flip 7, For Sale, and Fantasy Realms, with Five Crowns and Fluxx for family tables.
Interactive directory
Use the filters to separate quick fillers from longer strategy games, or standard-deck classics from games that need their own cards.
#01
Keep a seven-card hand whose combos and penalties interact; the strongest kingdom wins when the discard row fills.
#02
Play eight region cards, then score them in reverse, so each card only sees the ones played after it.
#03
A historic banking game of the American frontier where players bet on which rank the dealer turns next.
#04
Make books and runs across eleven rounds as the hand size and wild rank change.
#05
Build shared piles from 1 to 15 while racing to empty your personal stockpile first.
#06
A push-your-luck number game: flip cards for points, but a duplicate busts you and seven unique cards ends the round.
#07
Play cards that continually change the draw, play, and victory rules.
#08
Bid for properties in one phase, then sell them for checks in the next, using every card you bought.
#09
A demanding two-deck patience where only single cards may move and the tableau quickly clogs up.
Needs two decks.
Open rules reference#10
A chaotic shedding game with special cards and fiendish event cards that can wreck the whole table.
#11
A patience with four free cells and every card visible; nearly every deal can be won with careful play.
#12
A 78-card trick game where one taker plays against the rest, aiming to win enough points with key trumps.
Needs a French tarot pack.
Open rules reference#13
A solo deck-builder: help Robinson survive the island by fighting hazards and slowly trimming weakness from your deck.
#14
Play a card higher than others to push their cards off the table—unless they team up with matching numbers.
Fantasy Realms · Flip 7 · For Sale · FreeCell
Faro · Forty Thieves · FreeCell
Fantasy Realms · Faraway · Faro · Five Crowns
Fantasy Realms · Faraway · Faro · Five Crowns
Editorial notes
Only when cards carry the central play. A board game that merely uses event cards is not automatically treated as a card game.
It is deliberately curated, not a claim to every historical or regional title. We add games when the basic facts and a useful source can be checked.
Lists by situation
58 games
Big-group, hidden-role, and fast slap games that work for six or more people.
See the list35 games
Classic solitaire with a standard deck, plus modern solo card games and co-op campaigns.
See the list112 games
Simple card games you can learn in about five minutes, sorted by deck and group size.
See the listA–Z letter guides
Each letter has its own page with every checked game, quick picks, and links to the rules.