3-player list

Card games for 3 players

Three is an awkward number for many card games: partnerships don’t split evenly, and a lot of two-player and four-player games feel off. But some of the best card games in the world were designed for exactly three players.

We start with those—mostly traditional games where one player takes on the other two—and then list games that support three well, sorted by deck and difficulty.

216 checked games 4 groups Linked rule sources

Card games made for exactly three

Designed around three players—often one player against two, with the alliance changing every hand.

D

#01

Dou Dizhu

Short rules read

China’s hugely popular three-player climbing game: one landlord plays against two peasants working together.

3 players 10–20 minStandard deck

Uses both jokers.

N

#02

Ninety-Nine

Short rules read

A three-player trick game where you bid by discarding three cards that encode exactly how many tricks you will take.

3 players 30–45 minStandard deck
F

#03

French Tarot

Involved rules

A 78-card trick game where one taker plays against the rest, aiming to win enough points with key trumps.

3–5 players 30–60 minSpecialty deck

Needs a French tarot pack.

O

#04

Ombre

Involved rules

A 17th-century Spanish trick game where one player takes on the other two; the source of many later games.

3 players 30–45 minStandard deck

Uses a 40-card pack. Pagat lists it as L’Hombre.

S

#05

Sheepshead

Involved rules

The American cousin of Schafkopf, popular in Wisconsin, where the picker takes the blind and plays against the table.

3–5 players 30–60 minStandard deck

Uses a 32-card pack.

S

#06

Skat

Involved rules

Germany’s great three-player game: bid for the right to play alone, take the skat, and win at least 61 points.

3 players 30–60 minStandard deck

Uses a 32-card pack.

U

#07

Ulti

Involved rules

Hungary’s national card game: three players bid through a passed-around talon for contracts such as winning the last trick with the trump seven.

3 players 30–60 minStandard deck

Uses a 32-card pack.

V

#08

Vira

Involved rules

An elaborate Swedish three-player trick game where a lone player draws from the stock and picks from many contracts.

3 players 30–60 minStandard deck
X

#09

Xoşkîn

Involved rules

A Kurdish bidding and melding game, almost identical to three-handed double-deck Pinochle.

3 players 45–60 minStandard deck

Uses a doubled 24-card pack.

Z

#10

Zole

Involved rules

A Latvian three-player point-trick game related to Schafkopf, with queens, jacks, and diamonds as permanent trumps.

3–4 players 30–45 minStandard deck

Uses a 26-card pack.

Standard-deck games that work with three

Classics you can deal right now for three people.

B

#11

Baccarat

Learn in 5 minutes

A casino banking game: bet on the player or banker hand and let fixed drawing rules decide who lands closer to nine.

2–8 players 5–20 minStandard deck
B

#12

Beggar-My-Neighbour

Learn in 5 minutes

A pure-luck children’s game where court cards demand payment of one to four cards from the next player.

2–4 players 10–30 minStandard deck
B

#13

Blackjack

Learn in 5 minutes

Draw toward 21 without busting while the dealer follows fixed rules; the familiar casino banking game.

2–8 players 10–30 minStandard deck
C

#14

Cheat

Learn in 5 minutes

Play cards face down claiming a rank; anyone can call your bluff, and the loser picks up the pile.

3–10 players 10–20 minStandard deck

Also called I Doubt It or BS.

C

#16

Cuckoo

Learn in 5 minutes

Each player holds one card and decides whether to swap it with the next player; the lowest card loses a life.

3–20 players 10–20 minStandard deck

Also known as Ranter-Go-Round or Screw Your Neighbor.

E

#17

Egyptian Ratscrew

Learn in 5 minutes

Flip cards into a pile and slap doubles, sandwiches, and other patterns faster than everyone else.

2–6 players 10–30 minStandard deck

Slap rules vary widely from table to table.

G

#18

Go Fish

Learn in 5 minutes

Ask other players for a rank you hold and collect books of four; the classic first card game for kids.

2–6 players 10–20 minStandard deck
G

#20

Goofspiel

Learn in 5 minutes

Each player bids secretly with one suit for prize cards revealed from another; a pure game of bluff and value.

2–3 players 10–15 minStandard deck

Also known as GOPS; pagat files it under that name.

M

#22

Mau-Mau

Learn in 5 minutes

Match the top discard by suit or rank and use special cards to disrupt other players.

2–6 players 15–30 minStandard deck

Special-card effects vary by country and play group.

M

#23

Memory (Concentration)

Learn in 5 minutes

Turn over two cards at a time and remember their positions to collect matching pairs.

1–6 players 10–20 minStandard deck
M

#24

Michigan

Learn in 5 minutes

Combine betting-board payouts, poker comparisons, and a race to shed cards in sequence.

3–8 players 30–60 minStandard deck

Also encountered under names such as Michigan Rummy; local versions differ.

P

#26

Palace

Learn in 5 minutes

Get rid of your hand and then your face-up and face-down table cards, playing equal or higher—with special twos and tens.

2–6 players 15–30 minStandard deck

Also known by a ruder name; house rules vary.

R

#27

Rummy

Learn in 5 minutes

Draw and discard to arrange your cards into valid sets and runs.

2–6 players 20–45 minStandard deck
S

#28

Sevens

Learn in 5 minutes

Build each suit up and down from its seven; if you can’t play, you pass or pay into the pot.

3–8 players 15–20 minStandard deck

Also called Fan Tan or Domino.

T

#29

Thirty-One

Learn in 5 minutes

Draw and discard to collect a hand worth as close to 31 in one suit as possible, then knock.

2–9 players 15–20 minStandard deck

Also called Scat or Blitz.

V

#30

Valepaska

Learn in 5 minutes

A Finnish bluffing game: play cards face down, announce what they are, and pick up the pile if you are caught lying.

3–6 players 15–30 minStandard deck
V

#31

Verish’ Ne Verish’

Learn in 5 minutes

The Russian version of Cheat—“trust, don’t trust”—where you shed cards face down and challenge suspicious claims.

2–6 players 10–20 minStandard deck
A

#32

Agram

Short rules read

A Nigerian trick game for a short 35-card pack where only the last trick decides the hand.

2–6 players 10–20 minStandard deck

Uses a reduced pack; regional rules vary.

A

#33

All Fours

Short rules read

The old English ancestor of Pitch: score for high, low, jack, and game while following trump-led tricks.

2–4 players 20–40 minStandard deck
B

#34

Basra

Short rules read

A Middle Eastern fishing game where you capture by matching or summing, with jacks and the seven of diamonds as specials.

2–4 players 15–30 minStandard deck
B

#35

Belote

Short rules read

France’s favorite trick game: bid a trump, score the jack and nine highly, and declare runs and the trump king-queen pair.

2–4 players 30–60 minStandard deck

Played with a 32-card pack.

B

#36

Big Two

Short rules read

A climbing game from East Asia: beat the last play with a higher single, pair, or five-card poker hand and empty your hand first.

2–4 players 15–30 minStandard deck
B

#37

Bourré

Short rules read

A Cajun gambling trick game: stay in and you must take at least one trick, or match the whole pot.

2–8 players 20–40 minStandard deck
B

#38

Briscola

Short rules read

An Italian point-trick game with no need to follow suit, so reading your partner and the trump card matters most.

2–6 players 15–30 minStandard deck

Usually played with a 40-card Italian pack.

C

#39

Canasta

Short rules read

Partners collect melds, especially seven-card canastas, across a long-form rummy game.

2–6 players 60–120 minStandard deck
C

#40

Casino

Short rules read

A fishing game where you capture table cards by matching or building sums, with bonus points for cards and spades.

2–4 players 20–30 minStandard deck

Also spelled Cassino.

C

#41

Contract Rummy

Short rules read

Rummy played over several deals, each with a required contract of sets and runs before you can go down.

3–8 players 60–90 minStandard deck
C

#42

Cribbage

Short rules read

Peg points on a board for fifteens, pairs, and runs, with a spare “crib” hand belonging to the dealer.

2–4 players 20–40 minStandard deck

Needs a cribbage board or another way to keep score.

C

#43

Cuarenta

Short rules read

Ecuador’s national card game: capture by matching or adding and race to forty points, with bonuses for sweeps.

2–4 players 20–40 minStandard deck

Uses a 40-card pack.

C

#44

Cuttle

Short rules read

A combat card game where number cards score points and other ranks act as one-off effects or permanent powers.

2–4 players 15–20 minStandard deck
D

#45

Durak

Short rules read

Russia’s best-known card game: defend against attacks by beating each card, or take them all and fall behind.

2–6 players 15–30 minStandard deck

Uses a 36-card pack.

F

#46

Faro

Short rules read

A historic banking game of the American frontier where players bet on which rank the dealer turns next.

2–10 players 15–30 minStandard deck
H

#47

Hearts

Short rules read

Avoid penalty cards in tricks—or take the risky path of capturing every one.

3–6 players 30–60 minStandard deck
I

#48

Indian Rummy

Short rules read

A 13-card rummy where you need at least one pure run without jokers before you can declare.

2–6 players 20–40 minStandard deck

Uses two decks with jokers.

J

#49

Jass

Short rules read

Switzerland’s national card family: point-trick games where the trump jack and nine are worth the most.

2–4 players 30–60 minStandard deck

Traditionally played with a 36-card Swiss or French pack.

K

#50

Kalooki

Short rules read

A rummy game played with jokers and two decks, popular in Britain and the Caribbean, with escalating contracts.

2–6 players 30–60 minStandard deck

Also spelled Kaluki.

L

#51

Loo

Short rules read

A historic gambling trick game: take at least one trick or pay into the pot, which can grow dramatically.

3–8 players 20–40 minStandard deck
M

#52

Mao

Short rules read

Shed your cards while discovering the group’s hidden rules through penalties and play.

3–8 players 20–60 minStandard deck

House rules are the point of the game, so versions differ substantially.

N

#53

Nap

Short rules read

A simple bidding game: bid how many of five tricks you can take, up to the daring “Nap” for all five.

2–6 players 10–20 minStandard deck

Also called Napoleon.

N

#54

Nertz

Short rules read

Play solitaire-style piles simultaneously while racing to empty your personal Nertz pile.

2–8 players 15–30 minStandard deck
O

#55

Oh Hell!

Short rules read

Predict exactly how many tricks you will win, then navigate the hand to hit that bid.

3–8 players 30–60 minStandard deck
P

#56

Pitch

Short rules read

Bid for the right to name trump, then win points for high, low, jack, and game.

2–7 players 20–40 minStandard deck
P

#57

Poker

Short rules read

Combine betting decisions with ranked card hands across many distinct variants.

2–10 players 30–180 minStandard deck

Player count and duration depend heavily on the poker variant and stakes format.

R

#58

Regicide

Short rules read

A cooperative game for a standard deck: defeat twelve royal enemies by playing cards whose suits trigger powers.

1–4 players 20–40 minStandard deck
R

#59

Rummy 500

Short rules read

A rummy where you can take deep into the discard pile, and melds score by card value toward 500.

2–8 players 30–60 minStandard deck
S

#60

Scopa

Short rules read

Italy’s most famous fishing game: capture cards by matching or summing and score a scopa for sweeping the table.

2–4 players 20–30 minStandard deck

Uses a 40-card Italian pack.

T

#61

Texas Hold'em

Short rules read

The most popular poker variant: two private cards, five shared ones, and four betting rounds.

2–10 players 30–120 minStandard deck
T

#62

Tressette

Short rules read

An Italian trick game where the three is the highest card and you must follow suit with points in mind.

2–4 players 20–30 minStandard deck

Uses a 40-card pack.

T

#63

Truco

Short rules read

A South American bluffing trick game where players can raise the stakes mid-hand with a shouted challenge.

2–6 players 20–40 minStandard deck

Uses a 40-card Spanish pack; regional rules vary.

U

#64

Ugly

Short rules read

An Australian student-invented trick game loosely based on Hearts, where the leader chooses trumps each hand.

3–4 players 20–40 minStandard deck
V

#65

Vitou

Short rules read

A bluffing trick game from Nice, related to Truc, where tens and nines are the highest cards.

2–4 players 20–30 minStandard deck

Uses a 32-card pack.

Y

#66

Yaniv

Short rules read

An Israeli draw-and-discard game: reduce your hand total and call Yaniv—unless someone else is even lower.

2–5 players 15–30 minStandard deck
Y

#67

Yukon

Short rules read

An old point-trick game where the four jacks—the Yukons—are trumps and hands are refilled after every trick.

2–4 players 20–30 minStandard deck
Z

#68

Zheng Fen

Short rules read

A Chinese climbing game where you fight for point cards—fives, tens, and kings—while shedding your hand.

3–4 players 20–40 minStandard deck
Z

#69

Zsírozás

Short rules read

A Hungarian game for two or four: win tricks by matching the rank of the card led, with sevens acting as wild cards.

2–4 players 15–30 minStandard deck

Uses a 32-card pack.

P

#70

Pinochle

Involved rules

An American melding and trick game with a doubled pack: score meld first, then win counters in tricks.

2–4 players 45–60 minStandard deck

Needs a 48-card pinochle deck.

Easy boxed games for three

Learn in five minutes; play with three just as well as with more.

A

#71

Abandon All Artichokes

Learn in 5 minutes

A small “deck-wrecking” game: start with a hand full of artichokes and use vegetables to clear them out.

2–4 players 15–20 minDedicated deck
A

#72

Anomia

Learn in 5 minutes

Flip cards until two symbols match, then race to name an example of your opponent’s category before they name yours.

3–6 players 20–30 minDedicated deck
B

#73

Bandido

Learn in 5 minutes

A cooperative tile-laying card game for kids and families: close every tunnel before the bandit escapes.

1–4 players 10–15 minDedicated deck
B

#74

Bears vs Babies

Learn in 5 minutes

Build silly monsters from heads and limbs, then send them against waves of babies for points.

2–5 players 15–25 minDedicated deck
B

#75

Beasty Bar

Learn in 5 minutes

Animals jostle in a queue outside a club, each with a power to push, jump, or bounce others out of line.

2–4 players 20 minDedicated deck
B

#76

Boomerang

Learn in 5 minutes

Draft cards over a trip around Australia, scoring sites visited, souvenirs, animals, and a hidden throw-and-catch card.

2–4 players 20–30 minDedicated deck
C

#77

Cat Lady

Learn in 5 minutes

Draft rows of cards to feed your cats, collect toys, and avoid leftover food.

2–4 players 15–20 minDedicated deck
C

#78

Cockroach Poker

Learn in 5 minutes

Pass a critter card face down and lie—or tell the truth—about what it is; collect four of a kind and you lose.

2–6 players 15–20 minDedicated deck
C

#79

Codenames

Learn in 5 minutes

Spymasters give one-word clues so teammates can identify their agents in a grid of words without touching the assassin.

2–8 players 15 minDedicated deck
C

#80

Coloretto

Learn in 5 minutes

Take a row of chameleon cards or add one more; only three colors score positively, so overcommitting hurts.

2–5 players 20–30 minDedicated deck
C

#81

Cover Your Assets

Learn in 5 minutes

Stack matching asset pairs into a pile and steal the top of other players’ stacks before they protect them.

2–6 players 20–30 minDedicated deck
C

#82

Coyote

Learn in 5 minutes

Each player sees every card but their own; bid on the total of all cards and call when someone overbids.

3–10 players 15–20 minDedicated deck
D

#83

Dead Man's Draw

Learn in 5 minutes

A pirate push-your-luck game: keep drawing for loot, but two of the same suit busts your turn.

2–4 players 15–20 minDedicated deck
D

#84

Dixit

Learn in 5 minutes

A storyteller gives a clue for an illustrated card; others play their best decoys and everyone guesses the original.

3–8 players 30 minDedicated deck
D

#85

Dobble

Learn in 5 minutes

Any two circular cards share exactly one symbol; spot it first in several fast mini-games.

2–8 players 10–15 minDedicated deck

Sold as Spot It! in North America.

D

#86

DOS

Learn in 5 minutes

An UNO spinoff where you match by number—or by the sum of two cards—to a growing center row.

2–10 players 15–25 minDedicated deck
D

#87

Dragonwood

Learn in 5 minutes

Collect sets and runs of adventurer cards and use them as dice rolls to defeat creatures and win enchantments.

2–4 players 20 minDedicated deck
D

#88

Dungeon Mayhem

Learn in 5 minutes

A fast free-for-all where adventurers play attack, shield, and mighty-power cards to be the last one standing.

2–4 players 5–10 minDedicated deck
D

#89

Dutch Blitz

Learn in 5 minutes

Race to play numbered cards into shared piles while clearing your personal blitz stack.

2–4 players 15–20 minDedicated deck
E

#90

Elfer raus!

Learn in 5 minutes

Build up and down from the elevens in each color, playing when you can and drawing when you can’t.

2–6 players 15–20 minDedicated deck
E

#91

Exploding Kittens

Learn in 5 minutes

Avoid explosive cards by using action cards to skip, peek, shuffle, or defuse.

2–5 players 15–20 minDedicated deck
F

#92

Five Crowns

Learn in 5 minutes

Make books and runs across eleven rounds as the hand size and wild rank change.

1–7 players 45–60 minSpecialty deck
F

#93

Flinch

Learn in 5 minutes

Build shared piles from 1 to 15 while racing to empty your personal stockpile first.

2–8 players 20–30 minSpecialty deck
F

#94

Flip 7

Learn in 5 minutes

A push-your-luck number game: flip cards for points, but a duplicate busts you and seven unique cards ends the round.

3–18 players 20 minDedicated deck
F

#95

Fluxx

Learn in 5 minutes

Play cards that continually change the draw, play, and victory rules.

2–6 players 10–40 minDedicated deck
F

#96

For Sale

Learn in 5 minutes

Bid for properties in one phase, then sell them for checks in the next, using every card you bought.

3–6 players 20 minDedicated deck
G

#97

Gubs

Learn in 5 minutes

Protect your little gub creatures from traps and hazards; whoever has the most gubs when the letters are drawn wins.

2–6 players 15–30 minDedicated deck

Out of print at the publisher.

H

#98

Herbaceous

Learn in 5 minutes

Plant herbs into different pots—some need variety, some need pairs—in a calm, pretty set-collection game.

1–4 players 20 minDedicated deck
H

#99

Hol's der Geier

Learn in 5 minutes

Bid secretly with number cards for mouse and vulture cards; tied bids cancel each other out.

2–5 players 15–20 minDedicated deck

Also sold as Raj.

J

#100

Joking Hazard

Learn in 5 minutes

Compete to complete three-panel comic strips with the funniest final card.

3–10 players 30–90 minDedicated deck

Adult humor; check the edition before choosing it for a group.

J

#101

Jungle Speed

Learn in 5 minutes

Flip cards in turn; when shapes match, the two players race to grab the wooden totem in the center.

2–10 players 10–15 minDedicated deck
J

#102

Just One

Learn in 5 minutes

Everyone writes a one-word clue for the guesser, but identical clues are erased before they are seen.

3–7 players 20 minDedicated deck
K

#103

Kariba

Learn in 5 minutes

Play animals around a watering hole; when three of one type gather, they chase away the next weaker animal.

2–4 players 15–20 minDedicated deck
K

#104

Kobayakawa

Learn in 5 minutes

A tiny bluffing game: hold one card, decide whether to swap, and bet on having the highest—with a twist for the lowest.

3–6 players 15 minDedicated deck
L

#105

L.A.M.A.

Learn in 5 minutes

Play matching or one-higher cards, or quit the round before you get stuck holding points.

2–6 players 20 minDedicated deck

Pronounced “llama”.

L

#106

Loot

Learn in 5 minutes

Send pirate ships after merchant vessels and fight over them, with captains and an admiral as power cards.

2–8 players 20 minDedicated deck

Out of print at the publisher.

L

#107

Love Letter

Learn in 5 minutes

Use one card per turn to deduce and eliminate rivals while protecting a strong hand.

2–6 players 20–30 minDedicated deck
M

#108

Mantis

Learn in 5 minutes

Choose to score matching colors or steal a matching stack from another player.

2–6 players 10–20 minDedicated deck
M

#109

Monopoly Bid

Learn in 5 minutes

Bid secretly for property cards and complete three color sets before anyone else.

2–5 players 15–20 minDedicated deck
M

#110

Monopoly Deal

Learn in 5 minutes

Collect three complete property sets while charging rent and playing disruptive actions.

2–5 players 15–20 minDedicated deck
M

#111

Moose Master

Learn in 5 minutes

Follow changing table rules, catch mistakes, and avoid accumulating penalty cards.

3–10 players 30 minDedicated deck
M

#112

Muffin Time

Learn in 5 minutes

Use action, counter, and trap cards in a chaotic race to hold exactly ten cards.

2–8 players 20–40 minDedicated deck
N

#113

No Thanks!

Learn in 5 minutes

Spend limited chips to refuse cards, or take them and build low-scoring sequences.

3–7 players 20–30 minDedicated deck
O

#114

One Night Ultimate Werewolf

Learn in 5 minutes

A single-night hidden-role game: role cards are viewed or swapped in the dark, then everyone votes.

3–10 players 10 minDedicated deck
P

#115

Penguin Party

Learn in 5 minutes

Build a shared penguin pyramid; each new card needs matching support, and leftover cards cost points.

2–6 players 15 minDedicated deck
P

#116

Phase 10

Learn in 5 minutes

Complete a different run-or-set objective in each phase before opponents advance.

2–6 players 45–90 minSpecialty deck
P

#117

Pit

Learn in 5 minutes

Shout and trade sets of commodities simultaneously, cornering the market on wheat, corn, or barley.

3–8 players 15–30 minDedicated deck
P

#118

Point Salad

Learn in 5 minutes

Each card is either a vegetable or a scoring rule; draft wisely to build a salad that fits your recipes.

2–6 players 15–30 minDedicated deck
P

#119

Punto

Learn in 5 minutes

Place numbered cards on a grid, covering lower cards, to get four (or five) of your color in a row.

2–4 players 15 minDedicated deck
P

#120

Push

Learn in 5 minutes

Draw cards into shared columns and decide when to stop before a duplicate or a die roll ruins the haul.

2–6 players 20 minDedicated deck
R

#121

Rat-a-Tat Cat

Learn in 5 minutes

Remember your face-down cards and swap them out to lower your total, with peek and swap powers.

2–6 players 15–20 minDedicated deck
S

#122

Set

Learn in 5 minutes

Find three cards where each feature—color, shape, number, shading—is all the same or all different.

1–20 players 10–30 minSpecialty deck
S

#123

Similo

Learn in 5 minutes

Give clues using illustrated cards that resemble the secret character, while the guesser eliminates the rest.

2–8 players 10 minDedicated deck
S

#124

Skip-Bo

Learn in 5 minutes

Play cards 1 to 12 onto shared building piles, using wild cards to clear your stockpile first.

2–6 players 20–30 minSpecialty deck
S

#125

Sleeping Queens

Learn in 5 minutes

Wake up queens with kings, steal them with knights, and do a bit of math to discard number cards.

2–5 players 20 minDedicated deck
S

#126

Spicy

Learn in 5 minutes

Bluff about the spice and number of each card you play face down; a challenger risks big if you told the truth.

2–6 players 15–20 minDedicated deck
S

#127

Spyfall

Learn in 5 minutes

Everyone shares a secret location except the spy, who must bluff through questions and guess where they are.

3–8 players 15 minDedicated deck
S

#128

Sushi Go Party!

Learn in 5 minutes

The bigger version of Sushi Go!, with a menu you customize and room for up to eight players.

2–8 players 20 minDedicated deck
S

#129

Sushi Go!

Learn in 5 minutes

Draft one card at a time to assemble valuable sushi combinations before hands pass on.

2–5 players 15–20 minDedicated deck
T

#130

Taco Cat Goat Cheese Pizza

Learn in 5 minutes

Chant the five words as cards flip, and slap the pile when the card matches the word.

2–8 players 10–15 minDedicated deck
T

#131

The Chameleon

Learn in 5 minutes

Everyone knows the secret word except the chameleon, who must blend in while players give one-word clues.

3–8 players 15 minDedicated deck
T

#132

The Game

Learn in 5 minutes

Cooperatively play cards 2–99 onto rising and falling piles, hinting without naming numbers.

1–5 players 20 minDedicated deck
T

#133

The Mind

Learn in 5 minutes

Cooperate to play numbered cards in ascending order without discussing your hands.

2–4 players 20 minSpecialty deck
T

#134

Throw Throw Burrito

Learn in 5 minutes

Collect sets of cards, and when certain cards appear, throw squishy burritos at other players.

2–6 players 15 minDedicated deck
U

#135

UNO

Learn in 5 minutes

Match color or number, use action cards, and be first to empty your hand.

2–10 players 20–45 minSpecialty deck
U

#136

UNO Flip!

Learn in 5 minutes

UNO with double-sided cards: a flip card switches everyone to a harsher dark side.

2–10 players 20–30 minDedicated deck
U

#137

UNO Show ’em No Mercy

Learn in 5 minutes

A brutal UNO variant with stacking draw cards and a rule that knocks out anyone holding 25 cards.

2–6 players 20–30 minDedicated deck
W

#138

What Do You Meme?

Learn in 5 minutes

A judge picks a photo; everyone plays the caption card that makes the best meme.

3–20 players 30–90 minDedicated deck

Adult content in the core game.

X

#139

X Nimmt!

Learn in 5 minutes

Add numbered cards to rows while trying not to take piles full of penalty points.

2–4 players 25–30 minSpecialty deck
Z

#140

Zombie Fluxx

Learn in 5 minutes

The rules keep changing while zombie creepers complicate the shifting goals.

2–6 players 10–40 minDedicated deck
Z

#141

Zombie Kittens

Learn in 5 minutes

Avoid explosions and use zombie cards that can bring eliminated players back into the round.

2–5 players 15–20 minDedicated deck

Strategy card games for three

More decisions per turn—good for three experienced players.

A

#142

Aeon's End

Short rules read

A cooperative deck-builder where you never shuffle, so the order of your discards becomes part of the plan against a boss.

1–4 players 60–90 minDedicated deck
A

#143

Arboretum

Short rules read

Build colorful tree paths while keeping the right cards in hand to earn scoring rights.

2–4 players 30 minDedicated deck
A

#144

Archaeology: The Card Game

Short rules read

Dig for treasure, trade at the market, and decide when to risk exploring the pyramid before sandstorms hit.

2–4 players 20–30 minDedicated deck
A

#145

Arctic Scavengers

Short rules read

A post-apocalyptic deck-builder where you skirmish each round for the best salvage and the largest tribe.

2–5 players 45–60 minDedicated deck
A

#146

Ascension: Deckbuilding Game

Short rules read

Buy heroes and constructs from a constantly changing center row, or spend power to defeat monsters for honor.

1–4 players 30 minDedicated deck
B

#147

Biblios

Short rules read

Monks gift, keep, or auction cards to control the categories of a medieval library while dice change their values.

2–4 players 30 minDedicated deck
B

#148

Bohnanza

Short rules read

Plant, trade, and harvest beans while managing a hand whose order cannot be rearranged.

2–7 players 45–60 minDedicated deck
B

#149

Boss Monster

Short rules read

Build a retro video-game dungeon room by room to lure heroes in—and make sure they never come out.

2–4 players 20–30 minDedicated deck
C

#150

Century: Spice Road

Short rules read

Collect merchant cards that upgrade and trade spice cubes into higher-value goods to buy point cards.

2–5 players 30–45 minDedicated deck
C

#151

Citadels

Short rules read

Secretly choose a character each round—assassin, thief, merchant, and more—to build the most impressive city.

2–8 players 30–60 minDedicated deck
C

#152

Coup

Short rules read

Bluff about hidden influence, challenge rivals, and be the last player still in power.

2–6 players 15–20 minDedicated deck
D

#153

Decrypto

Short rules read

Teams send coded clues about their secret keywords while the other team tries to intercept the pattern.

3–8 players 15–45 minDedicated deck
D

#154

Diamonds

Short rules read

A trick-taking game where winning a trick also triggers a suit action that moves diamonds into your vault.

2–6 players 30–45 minDedicated deck
D

#155

Dominion

Short rules read

Buy cards from a shared market to improve your deck and score the most victory points.

2–4 players 30–45 minDedicated deck
E

#156

Ecosystem

Short rules read

Draft animal and habitat cards into a grid, then score the food web you managed to build.

2–6 players 20 minDedicated deck
E

#157

Epic Card Game

Short rules read

A fantasy duel with no resource system: every card costs either nothing or the one gold you get per turn.

2–4 players 20–30 minDedicated deck
E

#158

EXIT: The Game

Short rules read

A series of single-use escape rooms in a box, solved with riddle cards, a decoder wheel, and sometimes scissors.

1–4 players 45–90 minDedicated deck

Each box can be played once.

F

#159

Fantasy Realms

Short rules read

Keep a seven-card hand whose combos and penalties interact; the strongest kingdom wins when the discard row fills.

2–6 players 20 minDedicated deck
F

#160

Faraway

Short rules read

Play eight region cards, then score them in reverse, so each card only sees the ones played after it.

2–6 players 20–30 minDedicated deck
F

#161

Frantic

Short rules read

A chaotic shedding game with special cards and fiendish event cards that can wreck the whole table.

2–8 players 20–30 minDedicated deck
F

#162

Fuji Flush

Short rules read

Play a card higher than others to push their cards off the table—unless they team up with matching numbers.

3–8 players 20 minDedicated deck
G

#163

Gang of Four

Short rules read

A climbing game with Chinese-style combinations and a punishing penalty for cards left in hand.

3–4 players 30–45 minDedicated deck
G

#164

Gloom

Short rules read

Make your eccentric family as miserable as possible before they die—while cheering up everyone else’s—using transparent cards.

2–4 players 45–60 minDedicated deck
G

#165

Guillotine

Short rules read

Collect nobles at the front of the line during the French Revolution while action cards reshuffle the queue.

2–5 players 30 minDedicated deck
H

#166

Haggis

Short rules read

A two- or three-player climbing game with face-card bombs and wild cards set aside from the deal.

2–3 players 30–60 minDedicated deck
H

#167

Hanabi

Short rules read

Cooperate to build fireworks while everyone can see every hand except their own.

2–5 players 25–30 minDedicated deck
H

#168

High Society

Short rules read

Auction luxury items with money cards you can never get back, and avoid ending with the least cash.

3–5 players 20–30 minDedicated deck
I

#169

Illimat

Short rules read

A seasonal fishing game played around a board where the current season limits harvesting, sowing, or stockpiling.

2–4 players 30–60 minDedicated deck
I

#170

Incan Gold

Short rules read

Explore together, then decide when to leave before a repeated hazard ends the round.

3–8 players 20–30 minDedicated deck

BGG lists it under its original title, Diamant.

J

#171

Jump Drive

Short rules read

A streamlined Race for the Galaxy cousin: explore and settle worlds while income snowballs quickly.

2–4 players 20 minDedicated deck
L

#172

Legendary: A Marvel Deck Building Game

Short rules read

Recruit Marvel heroes into your deck and fight together against a mastermind and its villain scheme.

1–5 players 45–60 minDedicated deck
L

#173

Lotus

Short rules read

Lay petals of different flowers to complete them, using wildlife and insect guardians to claim control.

2–4 players 20–40 minDedicated deck
M

#174

Machi Koro

Short rules read

Roll dice to activate city cards, earn coins, and complete your landmarks first.

2–4 players 30–45 minDedicated deck
M

#175

Mad Scientist University

Short rules read

Pitch absurd inventions that solve a prompt using the unlikely object in your hand.

3–7 players 30–60 minDedicated deck
M

#176

Mille Bornes

Short rules read

Advance toward the distance target while hazards stop rivals and safety cards protect you.

2–6 players 20–45 minDedicated deck
M

#177

Munchkin

Short rules read

Kick down doors, fight monsters, collect treasure, and interfere with rivals racing to level ten.

3–6 players 60–120 minDedicated deck
M

#178

Mystic Vale

Short rules read

Improve cards inside transparent sleeves and push for resources without spoiling your turn.

2–4 players 45–60 minDedicated deck
N

#179

Nightfall

Short rules read

A deck-builder with a vampire theme, where chaining cards by color lets you combo on others’ turns.

2–5 players 30–45 minDedicated deck
N

#180

Not Alone

Short rules read

One player is a creature hunting the rest, who are stranded astronauts hiding in places across an alien planet.

2–7 players 30–45 minDedicated deck
O

#181

Odin

Short rules read

A quick climbing game where you replace played cards with a higher combination of the same color or number.

2–6 players 15 minDedicated deck
O

#182

Oh My Goods!

Short rules read

Turn market cards into goods in a chain of medieval buildings, guessing which resources will appear.

2–4 players 30 minDedicated deck
O

#183

Oriflamme

Short rules read

Play cards face down in a shared line, then decide when to reveal them for attacks, assassinations, and plots.

3–5 players 15–30 minDedicated deck
P

#184

Paperback

Short rules read

A deck-building word game where your cards are letters: spell words to buy better letters and wild cards.

1–5 players 45 minDedicated deck
P

#185

Parade

Short rules read

Add a card to the parade and take cards that match it or are lower than its value—while avoiding majorities.

2–6 players 30–45 minDedicated deck
P

#186

Port Royal

Short rules read

Flip harbor cards to trade, hire, or complete expeditions—but two ships of the same color end your turn.

2–5 players 20–50 minDedicated deck
Q

#187

Quan Dui

Short rules read

A simple Chinese rummy-style game: collect a 16-card hand made of eight pairs; players can join between hands.

2–6 players 15–30 minSpecialty deck

Played with a Chinese Dongguan pack.

Q

#188

Quartet

Short rules read

Ask other players for named cards and collect complete four-card families.

3–6 players 15–30 minSpecialty deck
Q

#189

Quiddler

Short rules read

Build words from letter cards as hand sizes grow over eight rounds.

1–8 players 30–45 minSpecialty deck
R

#190

Red7

Short rules read

The rule card decides who is winning; play a card or change the rule each turn, or you are out.

2–4 players 5–30 minDedicated deck
R

#191

Res Arcana

Short rules read

A tight engine-builder with only eight cards in your deck, racing to ten points through artifacts and monuments.

2–4 players 30–60 minDedicated deck
S

#192

Saboteur

Short rules read

Dwarves build tunnels toward gold while hidden saboteurs quietly break tools and lay dead ends.

3–10 players 30 minDedicated deck
S

#193

Scout

Short rules read

Play ascending or matching sets without rearranging your hand, or scout a card from a rival.

2–5 players 20–30 minSpecialty deck
S

#194

Sea Salt & Paper

Short rules read

Collect origami sea creatures for pairs and sets, then decide whether to end the round safely or bet everything.

2–4 players 30–45 minDedicated deck
S

#195

Sheriff of Nottingham

Short rules read

Pack goods into a bag, declare them to the sheriff, and bribe or bluff your way past an inspection.

3–6 players 45–60 minDedicated deck
S

#196

Smash Up

Short rules read

Shuffle two faction decks together—say, pirate ninjas—and break bases with their combined powers.

2–4 players 45 minDedicated deck
S

#197

Splendor

Short rules read

Collect gem tokens to buy development cards that give permanent discounts and attract nobles.

2–4 players 30 minDedicated deck
S

#198

Sprawlopolis

Short rules read

Build a city from just 18 cards, overlapping zones and roads to satisfy three random scoring goals.

1–4 players 15–20 minDedicated deck
T

#199

The Crew: The Quest for Planet Nine

Short rules read

A cooperative trick-taking campaign where specific players must win specific cards, with very limited communication.

2–5 players 20 minDedicated deck
U

#200

Unlock!

Short rules read

A series of card-based escape rooms, with an app that checks codes and runs the timer.

1–6 players 45–60 minDedicated deck
U

#201

Unstable Unicorns

Short rules read

Build a unicorn stable while using upgrades, downgrades, and counters to slow rivals.

2–8 players 30–60 minDedicated deck
V

#202

Valeria: Card Kingdoms

Short rules read

Roll dice each turn to activate citizens for everyone, then recruit more, slay monsters, and build domains.

1–5 players 30–45 minDedicated deck
V

#203

Village Green

Short rules read

Arrange flowers and trees around your village green to satisfy changing award cards.

1–5 players 30 minDedicated deck
V

#204

Virus!

Short rules read

Build a healthy body of four organs while infecting your opponents and curing your own viruses.

2–6 players 20 minDedicated deck
W

#205

Wizard

Short rules read

Bid an exact number of tricks while wizard and jester cards bend ordinary suit ranking.

3–6 players 45–60 minSpecialty deck
X

#206

Xactika

Short rules read

Predict your final trick count, then follow symbol combinations rather than ordinary suits.

2–10 players 30–45 minSpecialty deck
X

#207

Xenon Profiteer

Short rules read

A deck-thinning deck-builder where you distill air into pure xenon and fulfill contracts.

2–4 players 45–60 minDedicated deck
Y

#208

Yokai

Short rules read

Cooperatively group spirit cards by type without talking, peeking at cards and moving them around a shared grid.

2–4 players 20 minDedicated deck
A

#209

Arkham Horror: The Card Game

Involved rules

A cooperative, story-driven living card game where investigators build decks and play through linked horror scenarios.

1–4 players 60–120 minDedicated deck

Four players need extra core content.

G

#210

Glory to Rome

Involved rules

Cards serve as roles, buildings, materials, and clients in a dense, combo-heavy game about rebuilding Rome.

2–5 players 45–60 minDedicated deck

Long out of print; check the edition before buying.

I

#211

Imperium: Classics

Involved rules

A deck-building civilization game where your nation evolves from barbarian to empire, each with unique cards.

1–4 players 60–120 minDedicated deck
I

#212

Innovation

Involved rules

Build a civilization tableau whose card icons power increasingly disruptive abilities.

2–4 players 30–60 minDedicated deck
M

#213

Magic: The Gathering

Involved rules

Cast spells, summon creatures, and reduce an opponent’s life using a constructed deck.

2–4 players 20–90 minCollectible / constructed

Player count, deck size, and duration vary by format.

M

#214

Marvel Champions: The Card Game

Involved rules

Build a hero deck and cooperate to defeat a villain before its scheme succeeds.

1–4 players 45–90 minDedicated deck
R

#215

Race for the Galaxy

Involved rules

Choose phases and build a space empire through worlds, developments, production, and trade.

2–4 players 30–60 minDedicated deck
T

#216

The Lord of the Rings: The Card Game

Involved rules

A cooperative living card game where heroes quest through Middle-earth scenarios, playable fully solo.

1–4 players 30–60 minDedicated deck

How we chose these games

  • Three players is inside the base game’s official player range.
  • Solitaire games are excluded, and games made for exactly three come first.
  • Within each group, easier games are listed before harder ones.

Questions

Frequently asked

What is the best card game for three players?

Among traditional games, Skat (Germany) and Dou Dizhu (China) are the classic three-player games. For a quicker family option, try Ninety-Nine with a standard deck or a boxed game like Sushi Go!.

Can you play Hearts or Spades with three?

Hearts is often played with three by removing one card from the deck. Spades is designed as a four-player partnership game; three-player versions exist but change the scoring, so check the linked rules.

What two-player card games also work for three?

Many rummy and shedding games—Rummy, Crazy Eights, Cheat—scale to three. Strictly two-player games like Gin Rummy, Speed, and Piquet are not listed.

Why are games like Skat for exactly three?

They are built around one declarer playing alone against the other two. With three players, everyone takes turns being the lone player, which keeps the game balanced.