Family list

Family card games

A good family card game has to work for the youngest and the oldest player at the same table. Every game here has short rules, no adult content, and a playing time that fits before bedtime.

Start with the standard-deck classics if you only have a deck of cards in the drawer. For young children, the second section keeps reading and counting to a minimum.

112 checked games 5 groups Linked rule sources

Family classics with a standard deck

The games most families already know—or should. One ordinary deck, no box to buy.

B

#01

Beggar-My-Neighbour

Learn in 5 minutes

A pure-luck children’s game where court cards demand payment of one to four cards from the next player.

2–4 players 10–30 minStandard deck
C

#03

Cuckoo

Learn in 5 minutes

Each player holds one card and decides whether to swap it with the next player; the lowest card loses a life.

3–20 players 10–20 minStandard deck

Also known as Ranter-Go-Round or Screw Your Neighbor.

E

#04

Egyptian Ratscrew

Learn in 5 minutes

Flip cards into a pile and slap doubles, sandwiches, and other patterns faster than everyone else.

2–6 players 10–30 minStandard deck

Slap rules vary widely from table to table.

G

#05

Go Fish

Learn in 5 minutes

Ask other players for a rank you hold and collect books of four; the classic first card game for kids.

2–6 players 10–20 minStandard deck
M

#08

Mau-Mau

Learn in 5 minutes

Match the top discard by suit or rank and use special cards to disrupt other players.

2–6 players 15–30 minStandard deck

Special-card effects vary by country and play group.

M

#09

Memory (Concentration)

Learn in 5 minutes

Turn over two cards at a time and remember their positions to collect matching pairs.

1–6 players 10–20 minStandard deck
P

#11

Palace

Learn in 5 minutes

Get rid of your hand and then your face-up and face-down table cards, playing equal or higher—with special twos and tens.

2–6 players 15–30 minStandard deck

Also known by a ruder name; house rules vary.

R

#12

Rummy

Learn in 5 minutes

Draw and discard to arrange your cards into valid sets and runs.

2–6 players 20–45 minStandard deck
S

#13

Sevens

Learn in 5 minutes

Build each suit up and down from its seven; if you can’t play, you pass or pay into the pot.

3–8 players 15–20 minStandard deck

Also called Fan Tan or Domino.

B

#14

Big Two

Short rules read

A climbing game from East Asia: beat the last play with a higher single, pair, or five-card poker hand and empty your hand first.

2–4 players 15–30 minStandard deck
D

#15

Durak

Short rules read

Russia’s best-known card game: defend against attacks by beating each card, or take them all and fall behind.

2–6 players 15–30 minStandard deck

Uses a 36-card pack.

I

#16

Indian Rummy

Short rules read

A 13-card rummy where you need at least one pure run without jokers before you can declare.

2–6 players 20–40 minStandard deck

Uses two decks with jokers.

M

#17

Mao

Short rules read

Shed your cards while discovering the group’s hidden rules through penalties and play.

3–8 players 20–60 minStandard deck

House rules are the point of the game, so versions differ substantially.

N

#18

Nertz

Short rules read

Play solitaire-style piles simultaneously while racing to empty your personal Nertz pile.

2–8 players 15–30 minStandard deck
R

#19

Regicide

Short rules read

A cooperative game for a standard deck: defeat twelve royal enemies by playing cards whose suits trigger powers.

1–4 players 20–40 minStandard deck
Y

#20

Yaniv

Short rules read

An Israeli draw-and-discard game: reduce your hand total and call Yaniv—unless someone else is even lower.

2–5 players 15–30 minStandard deck

First card games for young kids

Matching, simple numbers, and lots of luck, so little ones can win fair and square.

A

#21

Abandon All Artichokes

Learn in 5 minutes

A small “deck-wrecking” game: start with a hand full of artichokes and use vegetables to clear them out.

2–4 players 15–20 minDedicated deck
B

#22

Bandido

Learn in 5 minutes

A cooperative tile-laying card game for kids and families: close every tunnel before the bandit escapes.

1–4 players 10–15 minDedicated deck
B

#23

Beasty Bar

Learn in 5 minutes

Animals jostle in a queue outside a club, each with a power to push, jump, or bounce others out of line.

2–4 players 20 minDedicated deck
B

#24

Boomerang

Learn in 5 minutes

Draft cards over a trip around Australia, scoring sites visited, souvenirs, animals, and a hidden throw-and-catch card.

2–4 players 20–30 minDedicated deck
C

#25

Cover Your Assets

Learn in 5 minutes

Stack matching asset pairs into a pile and steal the top of other players’ stacks before they protect them.

2–6 players 20–30 minDedicated deck
D

#26

Dead Man's Draw

Learn in 5 minutes

A pirate push-your-luck game: keep drawing for loot, but two of the same suit busts your turn.

2–4 players 15–20 minDedicated deck
D

#27

Dobble

Learn in 5 minutes

Any two circular cards share exactly one symbol; spot it first in several fast mini-games.

2–8 players 10–15 minDedicated deck

Sold as Spot It! in North America.

D

#28

DOS

Learn in 5 minutes

An UNO spinoff where you match by number—or by the sum of two cards—to a growing center row.

2–10 players 15–25 minDedicated deck
D

#29

Dragonwood

Learn in 5 minutes

Collect sets and runs of adventurer cards and use them as dice rolls to defeat creatures and win enchantments.

2–4 players 20 minDedicated deck
E

#30

Elfer raus!

Learn in 5 minutes

Build up and down from the elevens in each color, playing when you can and drawing when you can’t.

2–6 players 15–20 minDedicated deck
F

#31

Flinch

Learn in 5 minutes

Build shared piles from 1 to 15 while racing to empty your personal stockpile first.

2–8 players 20–30 minSpecialty deck
G

#32

Gubs

Learn in 5 minutes

Protect your little gub creatures from traps and hazards; whoever has the most gubs when the letters are drawn wins.

2–6 players 15–30 minDedicated deck

Out of print at the publisher.

H

#33

Herbaceous

Learn in 5 minutes

Plant herbs into different pots—some need variety, some need pairs—in a calm, pretty set-collection game.

1–4 players 20 minDedicated deck
H

#34

Hol's der Geier

Learn in 5 minutes

Bid secretly with number cards for mouse and vulture cards; tied bids cancel each other out.

2–5 players 15–20 minDedicated deck

Also sold as Raj.

K

#35

Kariba

Learn in 5 minutes

Play animals around a watering hole; when three of one type gather, they chase away the next weaker animal.

2–4 players 15–20 minDedicated deck
L

#36

Loot

Learn in 5 minutes

Send pirate ships after merchant vessels and fight over them, with captains and an admiral as power cards.

2–8 players 20 minDedicated deck

Out of print at the publisher.

P

#37

Penguin Party

Learn in 5 minutes

Build a shared penguin pyramid; each new card needs matching support, and leftover cards cost points.

2–6 players 15 minDedicated deck
P

#38

Punto

Learn in 5 minutes

Place numbered cards on a grid, covering lower cards, to get four (or five) of your color in a row.

2–4 players 15 minDedicated deck
P

#39

Push

Learn in 5 minutes

Draw cards into shared columns and decide when to stop before a duplicate or a die roll ruins the haul.

2–6 players 20 minDedicated deck
R

#40

Rat-a-Tat Cat

Learn in 5 minutes

Remember your face-down cards and swap them out to lower your total, with peek and swap powers.

2–6 players 15–20 minDedicated deck
S

#41

Skip-Bo

Learn in 5 minutes

Play cards 1 to 12 onto shared building piles, using wild cards to clear your stockpile first.

2–6 players 20–30 minSpecialty deck
S

#42

Sleeping Queens

Learn in 5 minutes

Wake up queens with kings, steal them with knights, and do a bit of math to discard number cards.

2–5 players 20 minDedicated deck
S

#43

Sushi Go Party!

Learn in 5 minutes

The bigger version of Sushi Go!, with a menu you customize and room for up to eight players.

2–8 players 20 minDedicated deck
U

#44

UNO

Learn in 5 minutes

Match color or number, use action cards, and be first to empty your hand.

2–10 players 20–45 minSpecialty deck
U

#45

UNO Flip!

Learn in 5 minutes

UNO with double-sided cards: a flip card switches everyone to a harsher dark side.

2–10 players 20–30 minDedicated deck
Q

#46

Quartet

Short rules read

Ask other players for named cards and collect complete four-card families.

3–6 players 15–30 minSpecialty deck
Y

#47

Yokai

Short rules read

Cooperatively group spirit cards by type without talking, peeking at cards and moving them around a shared grid.

2–4 players 20 minDedicated deck

Cooperative family card games

Everyone wins or loses together—a good fit for siblings who don’t enjoy losing to each other.

J

#48

Just One

Learn in 5 minutes

Everyone writes a one-word clue for the guesser, but identical clues are erased before they are seen.

3–7 players 20 minDedicated deck
S

#49

Similo

Learn in 5 minutes

Give clues using illustrated cards that resemble the secret character, while the guesser eliminates the rest.

2–8 players 10 minDedicated deck
T

#50

The Game

Learn in 5 minutes

Cooperatively play cards 2–99 onto rising and falling piles, hinting without naming numbers.

1–5 players 20 minDedicated deck
T

#51

The Mind

Learn in 5 minutes

Cooperate to play numbered cards in ascending order without discussing your hands.

2–4 players 20 minSpecialty deck
H

#52

Hanabi

Short rules read

Cooperate to build fireworks while everyone can see every hand except their own.

2–5 players 25–30 minDedicated deck
L

#53

Legendary: A Marvel Deck Building Game

Short rules read

Recruit Marvel heroes into your deck and fight together against a mastermind and its villain scheme.

1–5 players 45–60 minDedicated deck
S

#54

Sprawlopolis

Short rules read

Build a city from just 18 cards, overlapping zones and roads to satisfy three random scoring goals.

1–4 players 15–20 minDedicated deck
T

#55

The Crew: The Quest for Planet Nine

Short rules read

A cooperative trick-taking campaign where specific players must win specific cards, with very limited communication.

2–5 players 20 minDedicated deck
U

#56

Unlock!

Short rules read

A series of card-based escape rooms, with an app that checks codes and runs the timer.

1–6 players 45–60 minDedicated deck

For big families (6+ players)

Room for cousins, grandparents, and whoever else is visiting.

A

#57

Anomia

Learn in 5 minutes

Flip cards until two symbols match, then race to name an example of your opponent’s category before they name yours.

3–6 players 20–30 minDedicated deck
C

#58

Codenames

Learn in 5 minutes

Spymasters give one-word clues so teammates can identify their agents in a grid of words without touching the assassin.

2–8 players 15 minDedicated deck
D

#59

Dixit

Learn in 5 minutes

A storyteller gives a clue for an illustrated card; others play their best decoys and everyone guesses the original.

3–8 players 30 minDedicated deck
F

#60

Five Crowns

Learn in 5 minutes

Make books and runs across eleven rounds as the hand size and wild rank change.

1–7 players 45–60 minSpecialty deck
F

#61

Flip 7

Learn in 5 minutes

A push-your-luck number game: flip cards for points, but a duplicate busts you and seven unique cards ends the round.

3–18 players 20 minDedicated deck
F

#62

Fluxx

Learn in 5 minutes

Play cards that continually change the draw, play, and victory rules.

2–6 players 10–40 minDedicated deck
J

#63

Jungle Speed

Learn in 5 minutes

Flip cards in turn; when shapes match, the two players race to grab the wooden totem in the center.

2–10 players 10–15 minDedicated deck
L

#64

L.A.M.A.

Learn in 5 minutes

Play matching or one-higher cards, or quit the round before you get stuck holding points.

2–6 players 20 minDedicated deck

Pronounced “llama”.

M

#65

Mantis

Learn in 5 minutes

Choose to score matching colors or steal a matching stack from another player.

2–6 players 10–20 minDedicated deck
M

#66

Moose Master

Learn in 5 minutes

Follow changing table rules, catch mistakes, and avoid accumulating penalty cards.

3–10 players 30 minDedicated deck
M

#67

Muffin Time

Learn in 5 minutes

Use action, counter, and trap cards in a chaotic race to hold exactly ten cards.

2–8 players 20–40 minDedicated deck
N

#68

No Thanks!

Learn in 5 minutes

Spend limited chips to refuse cards, or take them and build low-scoring sequences.

3–7 players 20–30 minDedicated deck
P

#69

Pit

Learn in 5 minutes

Shout and trade sets of commodities simultaneously, cornering the market on wheat, corn, or barley.

3–8 players 15–30 minDedicated deck
P

#70

Point Salad

Learn in 5 minutes

Each card is either a vegetable or a scoring rule; draft wisely to build a salad that fits your recipes.

2–6 players 15–30 minDedicated deck
S

#71

Set

Learn in 5 minutes

Find three cards where each feature—color, shape, number, shading—is all the same or all different.

1–20 players 10–30 minSpecialty deck
S

#72

Spyfall

Learn in 5 minutes

Everyone shares a secret location except the spy, who must bluff through questions and guess where they are.

3–8 players 15 minDedicated deck
T

#73

Taco Cat Goat Cheese Pizza

Learn in 5 minutes

Chant the five words as cards flip, and slap the pile when the card matches the word.

2–8 players 10–15 minDedicated deck
T

#74

Throw Throw Burrito

Learn in 5 minutes

Collect sets of cards, and when certain cards appear, throw squishy burritos at other players.

2–6 players 15 minDedicated deck
U

#75

UNO Show ’em No Mercy

Learn in 5 minutes

A brutal UNO variant with stacking draw cards and a rule that knocks out anyone holding 25 cards.

2–6 players 20–30 minDedicated deck
Z

#76

Zombie Fluxx

Learn in 5 minutes

The rules keep changing while zombie creepers complicate the shifting goals.

2–6 players 10–40 minDedicated deck
D

#77

Decrypto

Short rules read

Teams send coded clues about their secret keywords while the other team tries to intercept the pattern.

3–8 players 15–45 minDedicated deck
D

#78

Diamonds

Short rules read

A trick-taking game where winning a trick also triggers a suit action that moves diamonds into your vault.

2–6 players 30–45 minDedicated deck
E

#79

Ecosystem

Short rules read

Draft animal and habitat cards into a grid, then score the food web you managed to build.

2–6 players 20 minDedicated deck
F

#80

Frantic

Short rules read

A chaotic shedding game with special cards and fiendish event cards that can wreck the whole table.

2–8 players 20–30 minDedicated deck
F

#81

Fuji Flush

Short rules read

Play a card higher than others to push their cards off the table—unless they team up with matching numbers.

3–8 players 20 minDedicated deck
I

#82

Incan Gold

Short rules read

Explore together, then decide when to leave before a repeated hazard ends the round.

3–8 players 20–30 minDedicated deck

BGG lists it under its original title, Diamant.

M

#83

Mad Scientist University

Short rules read

Pitch absurd inventions that solve a prompt using the unlikely object in your hand.

3–7 players 30–60 minDedicated deck
M

#84

Mille Bornes

Short rules read

Advance toward the distance target while hazards stop rivals and safety cards protect you.

2–6 players 20–45 minDedicated deck
P

#85

Parade

Short rules read

Add a card to the parade and take cards that match it or are lower than its value—while avoiding majorities.

2–6 players 30–45 minDedicated deck
Q

#86

Quan Dui

Short rules read

A simple Chinese rummy-style game: collect a 16-card hand made of eight pairs; players can join between hands.

2–6 players 15–30 minSpecialty deck

Played with a Chinese Dongguan pack.

Q

#87

Quiddler

Short rules read

Build words from letter cards as hand sizes grow over eight rounds.

1–8 players 30–45 minSpecialty deck
U

#88

Unstable Unicorns

Short rules read

Build a unicorn stable while using upgrades, downgrades, and counters to slow rivals.

2–8 players 30–60 minDedicated deck
V

#89

Virus!

Short rules read

Build a healthy body of four organs while infecting your opponents and curing your own viruses.

2–6 players 20 minDedicated deck

For older kids and teens

A little more strategy, still quick to teach—good for ages ten and up.

B

#90

Bears vs Babies

Learn in 5 minutes

Build silly monsters from heads and limbs, then send them against waves of babies for points.

2–5 players 15–25 minDedicated deck
C

#91

Cat Lady

Learn in 5 minutes

Draft rows of cards to feed your cats, collect toys, and avoid leftover food.

2–4 players 15–20 minDedicated deck
C

#92

Coloretto

Learn in 5 minutes

Take a row of chameleon cards or add one more; only three colors score positively, so overcommitting hurts.

2–5 players 20–30 minDedicated deck
D

#93

Dungeon Mayhem

Learn in 5 minutes

A fast free-for-all where adventurers play attack, shield, and mighty-power cards to be the last one standing.

2–4 players 5–10 minDedicated deck
D

#94

Dutch Blitz

Learn in 5 minutes

Race to play numbered cards into shared piles while clearing your personal blitz stack.

2–4 players 15–20 minDedicated deck
E

#95

Exploding Kittens

Learn in 5 minutes

Avoid explosive cards by using action cards to skip, peek, shuffle, or defuse.

2–5 players 15–20 minDedicated deck
M

#96

Monopoly Bid

Learn in 5 minutes

Bid secretly for property cards and complete three color sets before anyone else.

2–5 players 15–20 minDedicated deck
M

#97

Monopoly Deal

Learn in 5 minutes

Collect three complete property sets while charging rent and playing disruptive actions.

2–5 players 15–20 minDedicated deck
S

#98

Sushi Go!

Learn in 5 minutes

Draft one card at a time to assemble valuable sushi combinations before hands pass on.

2–5 players 15–20 minDedicated deck
Z

#99

Zombie Kittens

Learn in 5 minutes

Avoid explosions and use zombie cards that can bring eliminated players back into the round.

2–5 players 15–20 minDedicated deck
A

#100

Arboretum

Short rules read

Build colorful tree paths while keeping the right cards in hand to earn scoring rights.

2–4 players 30 minDedicated deck
A

#101

Archaeology: The Card Game

Short rules read

Dig for treasure, trade at the market, and decide when to risk exploring the pyramid before sandstorms hit.

2–4 players 20–30 minDedicated deck
B

#102

Biblios

Short rules read

Monks gift, keep, or auction cards to control the categories of a medieval library while dice change their values.

2–4 players 30 minDedicated deck
B

#103

Boss Monster

Short rules read

Build a retro video-game dungeon room by room to lure heroes in—and make sure they never come out.

2–4 players 20–30 minDedicated deck
G

#104

Gang of Four

Short rules read

A climbing game with Chinese-style combinations and a punishing penalty for cards left in hand.

3–4 players 30–45 minDedicated deck
L

#105

Lotus

Short rules read

Lay petals of different flowers to complete them, using wildlife and insect guardians to claim control.

2–4 players 20–40 minDedicated deck
M

#106

Mystic Vale

Short rules read

Improve cards inside transparent sleeves and push for resources without spoiling your turn.

2–4 players 45–60 minDedicated deck
O

#107

Oh My Goods!

Short rules read

Turn market cards into goods in a chain of medieval buildings, guessing which resources will appear.

2–4 players 30 minDedicated deck
P

#108

Paperback

Short rules read

A deck-building word game where your cards are letters: spell words to buy better letters and wild cards.

1–5 players 45 minDedicated deck
P

#109

Port Royal

Short rules read

Flip harbor cards to trade, hire, or complete expeditions—but two ships of the same color end your turn.

2–5 players 20–50 minDedicated deck
S

#110

Sea Salt & Paper

Short rules read

Collect origami sea creatures for pairs and sets, then decide whether to end the round safely or bet everything.

2–4 players 30–45 minDedicated deck
S

#111

Smash Up

Short rules read

Shuffle two faction decks together—say, pirate ninjas—and break bases with their combined powers.

2–4 players 45 minDedicated deck
S

#112

Splendor

Short rules read

Collect gem tokens to buy development cards that give permanent discounts and attract nobles.

2–4 players 30 minDedicated deck

How we chose these games

  • Seats at least four, so a whole family can join, and starts with three or fewer players.
  • Rated “learn in five minutes” or “short rules read”, and finishes within an hour.
  • No adult content, no gambling or hidden-role games, and no collectible card games that need buying boosters.

Questions

Frequently asked

What is a good card game for the whole family?

With a standard deck, Crazy Eights and Go Fish work for almost every age. If you want to buy one box, Sushi Go! and Sleeping Queens are short, cheap, and easy to teach to children.

What card games can young children play?

Memory, Go Fish, Old Maid, and War need only matching or comparing numbers. Sleeping Queens and Rat-a-Tat Cat add a little simple math.

Are there cooperative card games for families?

Yes—see the cooperative section. In these, the whole table plays against the game, which suits mixed ages because stronger players can help younger ones.

Why aren’t bluffing games listed here?

Bluffing and hidden-role games are on the party list instead, because they depend on lying convincingly, which young children find hard.