Classic list

Classic card games

Classic card games are the traditional games that belong to no publisher: Hearts, Rummy, Crazy Eights, Cribbage, and hundreds of regional games that people have taught each other for generations. Most need nothing but an ordinary deck.

Card-game historians group them into families by how they play. We use the same families here, starting with the best-known classics, so you can find a new game that feels like one you already like.

128 checked games 8 groups Linked rule sources

The best-known classics

If you only learn a handful of card games, start here.

B

#01

Blackjack

Learn in 5 minutes

Draw toward 21 without busting while the dealer follows fixed rules; the familiar casino banking game.

2–8 players 10–30 minStandard deck
C

#02

Cheat

Learn in 5 minutes

Play cards face down claiming a rank; anyone can call your bluff, and the loser picks up the pile.

3–10 players 10–20 minStandard deck

Also called I Doubt It or BS.

G

#05

Go Fish

Learn in 5 minutes

Ask other players for a rank you hold and collect books of four; the classic first card game for kids.

2–6 players 10–20 minStandard deck
K

#06

Klondike

Learn in 5 minutes

The solitaire most people simply call “Solitaire”: build down in alternating colors and up by suit to the foundations.

1 players 5–15 minStandard deck
P

#08

President

Learn in 5 minutes

A climbing game with a social ladder: the winner becomes president and the loser trades away their best cards.

4–7 players 15–30 minStandard deck

Has many names and house rules.

R

#09

Rummy

Learn in 5 minutes

Draw and discard to arrange your cards into valid sets and runs.

2–6 players 20–45 minStandard deck
W

#11

War

Learn in 5 minutes

Reveal cards simultaneously; the higher rank wins the capture in a game driven by chance.

2 players 10–30 minStandard deck
C

#12

Canasta

Short rules read

Partners collect melds, especially seven-card canastas, across a long-form rummy game.

2–6 players 60–120 minStandard deck
C

#13

Cribbage

Short rules read

Peg points on a board for fifteens, pairs, and runs, with a spare “crib” hand belonging to the dealer.

2–4 players 20–40 minStandard deck

Needs a cribbage board or another way to keep score.

E

#14

Euchre

Short rules read

Two partnerships choose trump and compete over five quick tricks.

4 players 20–40 minStandard deck
H

#15

Hearts

Short rules read

Avoid penalty cards in tricks—or take the risky path of capturing every one.

3–6 players 30–60 minStandard deck
P

#16

Poker

Short rules read

Combine betting decisions with ranked card hands across many distinct variants.

2–10 players 30–180 minStandard deck

Player count and duration depend heavily on the poker variant and stakes format.

S

#17

Spades

Short rules read

Partners bid their expected tricks, with spades permanently serving as trump.

4 players 30–60 minStandard deck
W

#18

Whist

Short rules read

The classic English partnership trick game and ancestor of Bridge: follow suit and win tricks for your side.

4 players 20–40 minStandard deck
B

#19

Bridge

Involved rules

Partners bid a contract, then use careful trick play to make or defeat it.

4 players 45–120 minStandard deck
P

#20

Pinochle

Involved rules

An American melding and trick game with a doubled pack: score meld first, then win counters in tricks.

2–4 players 45–60 minStandard deck

Needs a 48-card pinochle deck.

Trick-taking games

Each player plays one card to a trick and the highest wins it. Includes partnership games, point-trick games, and tarot games.

A

#21

Agram

Short rules read

A Nigerian trick game for a short 35-card pack where only the last trick decides the hand.

2–6 players 10–20 minStandard deck

Uses a reduced pack; regional rules vary.

A

#22

All Fours

Short rules read

The old English ancestor of Pitch: score for high, low, jack, and game while following trump-led tricks.

2–4 players 20–40 minStandard deck
B

#23

Belote

Short rules read

France’s favorite trick game: bid a trump, score the jack and nine highly, and declare runs and the trump king-queen pair.

2–4 players 30–60 minStandard deck

Played with a 32-card pack.

B

#24

Bid Whist

Short rules read

A partnership trick game with jokers where the winning bid also chooses uptown, downtown, or no-trump.

4 players 30–60 minStandard deck
B

#25

Bourré

Short rules read

A Cajun gambling trick game: stay in and you must take at least one trick, or match the whole pot.

2–8 players 20–40 minStandard deck
B

#26

Briscola

Short rules read

An Italian point-trick game with no need to follow suit, so reading your partner and the trump card matters most.

2–6 players 15–30 minStandard deck

Usually played with a 40-card Italian pack.

C

#27

Callbreak

Short rules read

A Nepalese trick game related to Spades: call how many tricks you will take with spades as permanent trump.

4 players 20–40 minStandard deck

Pagat covers it alongside Call Bridge, its close Indian relative.

E

#28

Écarté

Short rules read

A quick French two-player trick game with an exchange of cards and a premium on holding the trump king.

2 players 10–20 minStandard deck

Uses a 32-card pack.

G

#29

German Whist

Short rules read

A two-player whist where the first half wins better cards and the second half plays out the hand you built.

2 players 15–20 minStandard deck
H

#30

Hokm

Short rules read

Iran’s classic partnership trick game, where a ruler chooses trump after seeing five cards.

4 players 20–40 minStandard deck
J

#31

Jass

Short rules read

Switzerland’s national card family: point-trick games where the trump jack and nine are worth the most.

2–4 players 30–60 minStandard deck

Traditionally played with a 36-card Swiss or French pack.

K

#32

Kaiser

Short rules read

A Canadian prairie trick game with bidding, a 32-card pack, and special cards worth plus or minus five.

4 players 30–45 minStandard deck
K

#33

Klaberjass

Short rules read

A two-player Jass-family game where the trump jack and nine dominate and sequences add bonus points.

2 players 20–30 minStandard deck

Also known as Clobyosh or Bela.

L

#34

Loo

Short rules read

A historic gambling trick game: take at least one trick or pay into the pot, which can grow dramatically.

3–8 players 20–40 minStandard deck
M

#35

Mighty

Short rules read

Bid for a contract, call a secret partner, and capture point cards in a Korean trick-taker.

5 players 45–90 minStandard deck

The common five-player game uses a standard deck plus one joker.

N

#36

Nap

Short rules read

A simple bidding game: bid how many of five tricks you can take, up to the daring “Nap” for all five.

2–6 players 10–20 minStandard deck

Also called Napoleon.

N

#37

Ninety-Nine

Short rules read

A three-player trick game where you bid by discarding three cards that encode exactly how many tricks you will take.

3 players 30–45 minStandard deck
O

#38

Oh Hell!

Short rules read

Predict exactly how many tricks you will win, then navigate the hand to hit that bid.

3–8 players 30–60 minStandard deck
P

#39

Pedro

Short rules read

An All Fours partnership game with bidding, where two fives—the pedros—are among the most valuable cards.

4 players 30–45 minStandard deck

Close relative of Cinch; pagat covers both on one page.

P

#40

Pepper

Short rules read

A Midwestern Euchre relative with bidding on six tricks, popular in Iowa.

4 players 30–45 minStandard deck
P

#41

Pitch

Short rules read

Bid for the right to name trump, then win points for high, low, jack, and game.

2–7 players 20–40 minStandard deck
Q

#42

Quatre Sept

Short rules read

A French-Canadian partnership game descended from Tressette, played without trumps for point cards.

4 players 20–40 minStandard deck

Uses a 32-card pack; also called La Politaine.

R

#43

Rook

Short rules read

A trick-taking classic with its own 57-card deck, bidding for the right to name trump and take the widow.

4 players 30–60 minSpecialty deck
S

#44

Schnapsen

Short rules read

A fast Austrian two-player game: reach 66 points through tricks and marriages, possibly closing the stock early.

2 players 10–20 minStandard deck

Uses a 20-card pack.

S

#45

Slobberhannes

Short rules read

A short avoidance game: don’t take the first trick, the last trick, or the queen of clubs.

4 players 15–20 minStandard deck
S

#46

Sueca

Short rules read

A Portuguese partnership game played with 40 cards where aces and sevens carry most of the points.

4 players 20–30 minStandard deck
T

#47

Tressette

Short rules read

An Italian trick game where the three is the highest card and you must follow suit with points in mind.

2–4 players 20–30 minStandard deck

Uses a 40-card pack.

T

#48

Truco

Short rules read

A South American bluffing trick game where players can raise the stakes mid-hand with a shouted challenge.

2–6 players 20–40 minStandard deck

Uses a 40-card Spanish pack; regional rules vary.

U

#49

Ugly

Short rules read

An Australian student-invented trick game loosely based on Hearts, where the leader chooses trumps each hand.

3–4 players 20–40 minStandard deck
V

#50

Vitou

Short rules read

A bluffing trick game from Nice, related to Truc, where tens and nines are the highest cards.

2–4 players 20–30 minStandard deck

Uses a 32-card pack.

W

#51

Watten

Short rules read

An Alpine trick game full of bluff, where the strongest cards change every deal and signals are allowed.

4 players 20–40 minStandard deck

Traditionally played with German-suited cards.

Y

#52

Yukon

Short rules read

An old point-trick game where the four jacks—the Yukons—are trumps and hands are refilled after every trick.

2–4 players 20–30 minStandard deck
B

#53

Barbu

Involved rules

A compendium game of several contracts—avoid hearts, queens, or the king of hearts—chosen in turn by each dealer.

4 players 60–120 minStandard deck
D

#54

Doppelkopf

Involved rules

A German partnership trick game with a doubled pack where the queens of clubs secretly decide who plays together.

4 players 45–90 minStandard deck

Uses two 24-card packs (9 to ace).

F

#55

French Tarot

Involved rules

A 78-card trick game where one taker plays against the rest, aiming to win enough points with key trumps.

3–5 players 30–60 minSpecialty deck

Needs a French tarot pack.

K

#56

Königrufen

Involved rules

Austria’s favorite tarock game: the declarer calls a king to find a secret partner before play.

4 players 45–90 minSpecialty deck

Needs a 54-card Tarock pack.

O

#57

Ombre

Involved rules

A 17th-century Spanish trick game where one player takes on the other two; the source of many later games.

3 players 30–45 minStandard deck

Uses a 40-card pack. Pagat lists it as L’Hombre.

P

#58

Piquet

Involved rules

A classic two-player game with declarations for point, sequence, and set before tricks are played.

2 players 30–45 minStandard deck

Uses a 32-card pack.

Q

#59

Quadrille

Involved rules

An 18th-century four-player version of Ombre, once the fashionable game of European salons.

4 players 45–60 minStandard deck

Mostly of historical interest.

S

#60

Schafkopf

Involved rules

The Bavarian national game: queens and jacks are always trump, and the declarer calls an ace to find a partner.

4 players 30–60 minStandard deck

Uses a 32-card pack.

S

#61

Sheepshead

Involved rules

The American cousin of Schafkopf, popular in Wisconsin, where the picker takes the blind and plays against the table.

3–5 players 30–60 minStandard deck

Uses a 32-card pack.

S

#62

Skat

Involved rules

Germany’s great three-player game: bid for the right to play alone, take the skat, and win at least 61 points.

3 players 30–60 minStandard deck

Uses a 32-card pack.

T

#63

Tractor

Involved rules

A Chinese partnership point-trick game with changing trump ranks and tractors of consecutive pairs.

4 players 45–90 minStandard deck

Also called Sheng Ji. Uses two decks.

U

#64

Ulti

Involved rules

Hungary’s national card game: three players bid through a passed-around talon for contracts such as winning the last trick with the trump seven.

3 players 30–60 minStandard deck

Uses a 32-card pack.

V

#65

Vint

Involved rules

A Russian bridge-like partnership game with auction bidding and scoring for honors and tricks.

4 players 60–120 minStandard deck
V

#66

Vira

Involved rules

An elaborate Swedish three-player trick game where a lone player draws from the stock and picks from many contracts.

3 players 30–60 minStandard deck
Z

#67

Zhǎo Péngyou

Involved rules

“Looking for friends”: a big-group Chinese trick game with several decks, where the trump maker calls cards to form secret teams.

5–12 players 45–90 minStandard deck

Needs several decks with jokers.

Z

#68

Zole

Involved rules

A Latvian three-player point-trick game related to Schafkopf, with queens, jacks, and diamonds as permanent trumps.

3–4 players 30–45 minStandard deck

Uses a 26-card pack.

Z

#69

Zwanzigerrufen

Involved rules

A simpler Austrian tarock for four, played with 40 cards; the declarer calls the trump XX to find a partner.

4 players 30–60 minSpecialty deck

Needs a Tarock pack.

Rummy and melding games

Draw and discard to build sets and runs, or score combinations you declare.

T

#70

Thirty-One

Learn in 5 minutes

Draw and discard to collect a hand worth as close to 31 in one suit as possible, then knock.

2–9 players 15–20 minStandard deck

Also called Scat or Blitz.

C

#71

Conquian

Short rules read

An old Mexican two-player rummy that may be the ancestor of the whole rummy family.

2 players 20–30 minStandard deck
C

#72

Contract Rummy

Short rules read

Rummy played over several deals, each with a required contract of sets and runs before you can go down.

3–8 players 60–90 minStandard deck
H

#73

Hand and Foot

Short rules read

A Canasta relative played with several decks: finish your hand, then your foot, while building books as a team.

4–6 players 60–120 minStandard deck

Needs five or six decks.

I

#74

Indian Rummy

Short rules read

A 13-card rummy where you need at least one pure run without jokers before you can declare.

2–6 players 20–40 minStandard deck

Uses two decks with jokers.

K

#75

Kalooki

Short rules read

A rummy game played with jokers and two decks, popular in Britain and the Caribbean, with escalating contracts.

2–6 players 30–60 minStandard deck

Also spelled Kaluki.

Q

#76

Quan Dui

Short rules read

A simple Chinese rummy-style game: collect a 16-card hand made of eight pairs; players can join between hands.

2–6 players 15–30 minSpecialty deck

Played with a Chinese Dongguan pack.

R

#77

Rummy 500

Short rules read

A rummy where you can take deep into the discard pile, and melds score by card value toward 500.

2–8 players 30–60 minStandard deck
Y

#78

Yaniv

Short rules read

An Israeli draw-and-discard game: reduce your hand total and call Yaniv—unless someone else is even lower.

2–5 players 15–30 minStandard deck
B

#79

Bezique

Involved rules

A two-player melding classic using a doubled short pack; score for marriages, sequences, and the famous bezique pair.

2 players 45–60 minStandard deck

Needs two 32-card packs.

X

#80

Xoşkîn

Involved rules

A Kurdish bidding and melding game, almost identical to three-handed double-deck Pinochle.

3 players 45–60 minStandard deck

Uses a doubled 24-card pack.

Fishing games

Capture cards from the table by matching or adding up to their values—popular across the Mediterranean and Latin America.

B

#81

Basra

Short rules read

A Middle Eastern fishing game where you capture by matching or summing, with jacks and the seven of diamonds as specials.

2–4 players 15–30 minStandard deck
C

#82

Casino

Short rules read

A fishing game where you capture table cards by matching or building sums, with bonus points for cards and spades.

2–4 players 20–30 minStandard deck

Also spelled Cassino.

C

#83

Cuarenta

Short rules read

Ecuador’s national card game: capture by matching or adding and race to forty points, with bonuses for sweeps.

2–4 players 20–40 minStandard deck

Uses a 40-card pack.

S

#84

Scopa

Short rules read

Italy’s most famous fishing game: capture cards by matching or summing and score a scopa for sweeping the table.

2–4 players 20–30 minStandard deck

Uses a 40-card Italian pack.

X

#85

Xeri

Short rules read

A Greek two-player fishing game: capture the whole pile by matching its top card, with a bonus for a single-card “xeri”.

2 players 15–20 minStandard deck
Z

#86

Zwicker

Short rules read

A North German fishing game for partners, with high-value jokers and building by subtraction as well as addition.

4 players 30–45 minStandard deck

Shedding, climbing, and beating games

Be the first to get rid of your cards, by matching, beating, or climbing over the last play.

M

#88

Mau-Mau

Learn in 5 minutes

Match the top discard by suit or rank and use special cards to disrupt other players.

2–6 players 15–30 minStandard deck

Special-card effects vary by country and play group.

M

#89

Michigan

Learn in 5 minutes

Combine betting-board payouts, poker comparisons, and a race to shed cards in sequence.

3–8 players 30–60 minStandard deck

Also encountered under names such as Michigan Rummy; local versions differ.

P

#90

Palace

Learn in 5 minutes

Get rid of your hand and then your face-up and face-down table cards, playing equal or higher—with special twos and tens.

2–6 players 15–30 minStandard deck

Also known by a ruder name; house rules vary.

S

#91

Sevens

Learn in 5 minutes

Build each suit up and down from its seven; if you can’t play, you pass or pay into the pot.

3–8 players 15–20 minStandard deck

Also called Fan Tan or Domino.

V

#92

Valepaska

Learn in 5 minutes

A Finnish bluffing game: play cards face down, announce what they are, and pick up the pile if you are caught lying.

3–6 players 15–30 minStandard deck
V

#93

Verish’ Ne Verish’

Learn in 5 minutes

The Russian version of Cheat—“trust, don’t trust”—where you shed cards face down and challenge suspicious claims.

2–6 players 10–20 minStandard deck
B

#94

Big Two

Short rules read

A climbing game from East Asia: beat the last play with a higher single, pair, or five-card poker hand and empty your hand first.

2–4 players 15–30 minStandard deck
D

#95

Dou Dizhu

Short rules read

China’s hugely popular three-player climbing game: one landlord plays against two peasants working together.

3 players 10–20 minStandard deck

Uses both jokers.

D

#96

Durak

Short rules read

Russia’s best-known card game: defend against attacks by beating each card, or take them all and fall behind.

2–6 players 15–30 minStandard deck

Uses a 36-card pack.

M

#97

Mao

Short rules read

Shed your cards while discovering the group’s hidden rules through penalties and play.

3–8 players 20–60 minStandard deck

House rules are the point of the game, so versions differ substantially.

N

#98

Nertz

Short rules read

Play solitaire-style piles simultaneously while racing to empty your personal Nertz pile.

2–8 players 15–30 minStandard deck
Z

#99

Zheng Fen

Short rules read

A Chinese climbing game where you fight for point cards—fives, tens, and kings—while shedding your hand.

3–4 players 20–40 minStandard deck
Z

#100

Zhēng Shàngyóu

Short rules read

The Chinese “struggling upstream” climbing game, probably best with five or six, where losers end up in the pit.

4–6 players 20–40 minStandard deck

Known in Britain as Pits.

Classic solitaire (patience)

One-player layouts, plus a few competitive patience games for two.

A

#101

Accordion

Learn in 5 minutes

A one-player patience: deal cards in a line and collapse matching neighbors until, ideally, one pile remains.

1 players 5–15 minStandard deck
A

#102

Aces Up

Learn in 5 minutes

Deal four piles, discard lower cards of a suit, and try to finish with only the four aces on the table.

1 players 5–10 minStandard deck
B

#103

Beleaguered Castle

Learn in 5 minutes

An open patience: aces start in the middle and every card is visible, so success depends on planning moves.

1 players 10–20 minStandard deck
C

#104

Clock Patience

Learn in 5 minutes

A purely mechanical solitaire laid out like a clock face; it ends when the fourth king turns up.

1 players 5–10 minStandard deck
F

#105

FreeCell

Learn in 5 minutes

A patience with four free cells and every card visible; nearly every deal can be won with careful play.

1 players 5–15 minStandard deck
G

#106

Gaps

Learn in 5 minutes

Lay out all 52 cards, remove the aces, and slide cards into the gaps to build each row in suit order.

1 players 10–20 minStandard deck

Also called Montana.

P

#107

Pyramid

Learn in 5 minutes

Pair cards that add up to 13 to dismantle a pyramid of 28 cards; kings leave on their own.

1 players 5–10 minStandard deck
F

#108

Forty Thieves

Short rules read

A demanding two-deck patience where only single cards may move and the tableau quickly clogs up.

1 players 15–30 minStandard deck

Needs two decks.

R

#109

Russian Bank

Short rules read

A competitive patience for two players racing to build foundations while dumping cards onto each other.

2 players 20–40 minStandard deck
S

#110

Spider Solitaire

Short rules read

A two-deck patience where you build full king-to-ace runs in suit inside the tableau to clear them.

1 players 15–30 minStandard deck

Needs two decks.

Casino and gambling games

Banking and betting games, best played for chips or points.

B

#112

Baccarat

Learn in 5 minutes

A casino banking game: bet on the player or banker hand and let fixed drawing rules decide who lands closer to nine.

2–8 players 5–20 minStandard deck
F

#113

Faro

Short rules read

A historic banking game of the American frontier where players bet on which rank the dealer turns next.

2–10 players 15–30 minStandard deck
T

#114

Texas Hold'em

Short rules read

The most popular poker variant: two private cards, five shared ones, and four betting rounds.

2–10 players 30–120 minStandard deck
M

#115

Mus

Involved rules

Partners draw, discard, signal, and wager across four comparisons in a Basque classic.

4 players 30–60 minSpecialty deck

Usually played with a 40-card Spanish deck; regional scoring varies.

More traditional games

Children’s games, party games, and other classics that fit no single family.

B

#116

Beggar-My-Neighbour

Learn in 5 minutes

A pure-luck children’s game where court cards demand payment of one to four cards from the next player.

2–4 players 10–30 minStandard deck
C

#117

Cuckoo

Learn in 5 minutes

Each player holds one card and decides whether to swap it with the next player; the lowest card loses a life.

3–20 players 10–20 minStandard deck

Also known as Ranter-Go-Round or Screw Your Neighbor.

E

#118

Egyptian Ratscrew

Learn in 5 minutes

Flip cards into a pile and slap doubles, sandwiches, and other patterns faster than everyone else.

2–6 players 10–30 minStandard deck

Slap rules vary widely from table to table.

G

#120

Goofspiel

Learn in 5 minutes

Each player bids secretly with one suit for prize cards revealed from another; a pure game of bluff and value.

2–3 players 10–15 minStandard deck

Also known as GOPS; pagat files it under that name.

M

#121

Memory (Concentration)

Learn in 5 minutes

Turn over two cards at a time and remember their positions to collect matching pairs.

1–6 players 10–20 minStandard deck
S

#122

Spit

Learn in 5 minutes

A real-time two-player race where each side plays from their own stockpiles onto shared spit piles.

2 players 5–15 minStandard deck
C

#123

Cuttle

Short rules read

A combat card game where number cards score points and other ranks act as one-off effects or permanent powers.

2–4 players 15–20 minStandard deck
E

#124

Eleusis

Short rules read

One player invents a secret rule for which cards can be played; everyone else experiments to deduce it.

4–8 players 30–60 minStandard deck
K

#125

Kemps

Short rules read

Partners invent secret signals to tell each other when they hold four of a kind—without the other team noticing.

4–8 players 15–30 minStandard deck
K

#126

Koi-Koi

Short rules read

Match hanafuda cards by month and decide whether to bank a scoring hand or continue.

2 players 20–40 minSpecialty deck
Q

#127

Quartet

Short rules read

Ask other players for named cards and collect complete four-card families.

3–6 players 15–30 minSpecialty deck
Z

#128

Zsírozás

Short rules read

A Hungarian game for two or four: win tricks by matching the rank of the card led, with sevens acting as wild cards.

2–4 players 15–30 minStandard deck

Uses a 32-card pack.

How we chose these games

  • Traditional games with no single rights-holder, linked to pagat.com, a solitaire rules reference, or Wikipedia.
  • Grouped by game family, so similar games sit together.
  • Regional variants are noted where rules differ from table to table.

Questions

Frequently asked

What are the most popular classic card games?

In English-speaking countries: Hearts, Spades, Rummy, Gin Rummy, Crazy Eights, Solitaire (Klondike), Poker, Euchre, and Cribbage. Elsewhere the classics differ—Durak in Russia, Scopa in Italy, Belote in France, Dou Dizhu in China.

What classic card games can two people play?

Gin Rummy, Cribbage, Speed, Spit, Piquet, Bezique, and Schnapsen are all two-player classics.

Do I need anything besides a standard deck?

Usually not. A few games use a shortened pack (for example, 32 or 40 cards), and Cribbage needs a board or paper to keep score; each card notes what is needed.

Why do the rules differ from what my family plays?

Traditional games have no official rulebook, so house rules are normal. The linked rules reference usually describes the most common version and lists variants.