How to play

How to play Cuckoo

Also known as Chase the Ace, Ranter-Go-Round, Screw Your Neighbor

Cuckoo is about as simple as card games get: everyone holds a single card and decides whether to keep it or swap it with the next player. Nobody wants to be caught with the lowest card.

Players
3–20 players
Time
10–20 min
Cards
Standard deck
Difficulty
Learn in 5 minutes

What you need

One standard 52-card deck and three to twenty players. Each player needs a few tokens or “lives”—three is typical.

Object of the game

Avoid holding the lowest card at the end of each round. Lose all your lives and you are out; the last player left wins.

Setup and deal

  1. 1Everyone starts with the same number of lives, often three.
  2. 2Deal one card face down to each player. Look at your own card only.
  3. 3Kings are high and aces are low; suits do not matter.

How to play

  1. 1Starting at the dealer’s left, each player in turn either keeps their card or offers to swap it with the player on their left.
  2. 2The neighbor must accept the swap—unless they hold a king, which they show, and the swap is refused.
  3. 3The dealer goes last and may swap with a card cut from the undealt pack. If that card is a king, the dealer must keep their own card.

How the game ends

  • Everyone turns their card face up. The player with the lowest card loses a life; tied players all lose one.
  • Players with no lives left are out, and the last player standing wins.

Common variations

  • Some groups play counterclockwise, or pass to the right.
  • If the final players all tie on their last life, groups variously share the win, replay the round, or cut cards to decide.

Tips for your first game

  • Keep anything 7 or higher in a big group—the odds favor someone else holding a lower card.
  • Watch who refuses swaps: it tells you where the kings are.

Cuckoo FAQ

What is the lowest card in Cuckoo?

The ace. Kings are highest and protect you from being swapped.

How many players can play Cuckoo?

Three or more—it works well with very large groups because each round takes a minute.

Cuckoo appears on these lists

If you like Cuckoo, try…

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    4–8 players · 15–30 min

    Partners invent secret signals to tell each other when they hold four of a kind—without the other team noticing.

  • Anomia

    3–6 players · 20–30 min

    Flip cards until two symbols match, then race to name an example of your opponent’s category before they name yours.

  • Apples to Apples

    4–10 players · 30–60 min

    Match a noun card to the judge’s adjective and make the best case for your choice.

  • Bears vs Babies

    2–5 players · 15–25 min

    Build silly monsters from heads and limbs, then send them against waves of babies for points.

  • Beggar-My-Neighbour

    2–4 players · 10–30 min

    A pure-luck children’s game where court cards demand payment of one to four cards from the next player.

  • Cards Against Humanity

    4–20 players · 30–90 min

    An adult party game where a judge picks the funniest—or most outrageous—white card for each prompt.