How to play

How to play Spades

Spades is the great American partnership trick-taking game. Spades are always trumps, and before each hand you and your partner promise how many tricks you will win. Make the bid and you score big; fall short and you lose points; take too many and the extra “bags” eventually cost you. It is a staple of college dorms, family tables, and online card rooms.

Players
4 players
Time
30–60 min
Cards
Standard deck
Difficulty
Short rules read

What you need

One standard 52-card deck, four players in two partnerships (partners sit opposite), and paper to keep score. Aces are high in every suit.

Object of the game

Be the first partnership to reach 500 points by bidding accurately and then winning at least as many tricks as your team bid—without piling up too many extra tricks.

Setup and deal

  1. 1Choose the first dealer at random; the deal then passes to the left after each hand.
  2. 2Deal all 52 cards one at a time, so each player holds 13.
  3. 3Starting with the player to the dealer’s left, each player bids once: the number of tricks they expect to win, from 1 to 13, or Nil (zero). There is no passing and no second round.
  4. 4Add the two partners’ bids together: that total is the team’s contract for the hand.

How to play

  1. 1The player to the dealer’s left leads the first trick with any card except a spade.
  2. 2Everyone else must follow the suit that was led if they can. If you cannot follow suit, you may play any card—including a spade, which is a trump.
  3. 3The trick is won by the highest spade in it, or by the highest card of the suit led if no spade was played. The winner leads the next trick.
  4. 4Spades cannot be led until they are “broken”—that is, until someone has played a spade on another suit—unless the leader holds nothing but spades.
  5. 5Count tricks by partnership, except for a player who bid Nil: their tricks are tracked separately.

How the game ends

  • After all 13 tricks, score each team. Making the contract earns 10 points per trick bid, plus 1 point for each extra trick (called a bag or sandbag).
  • Failing the contract loses 10 points per trick bid.
  • Every time a team has collected 10 bags in total, it loses 100 points and the bag count starts again.
  • A successful Nil earns 100 points; a failed Nil loses 100. A Blind Nil—bid before looking at your cards—is worth 200 either way.
  • The first team to reach 500 points wins. If both pass 500 on the same hand, the higher score wins.

Common variations

  • Jokers: many groups add the two jokers as the highest spades (big joker, then little joker) and remove two 2s to keep 52 cards.
  • Minimum bid: some tables require each partnership to bid at least 4 tricks.
  • Blind Nil is often allowed only when a team is behind by 100 points or more, and the bidder may swap two cards with their partner.
  • Three-player Spades: deal 17 cards each (remove one card), bid individually, and play every player for themselves.
  • Two-player Spades: there is no deal—players take turns drawing from the stock, keeping or discarding cards until each has 13.

Tips for your first game

  • Count your sure tricks: aces, protected kings, and high spades. Long spades often win late tricks too, so value a fifth or sixth spade.
  • Do not overbid to be safe—bags add up, and 10 of them wipe out 100 points.
  • If your partner bid Nil, play high to cover them and try to win the tricks they might be forced to take.
  • Lead short suits early so you can trump in once you run out.

Spades FAQ

How many cards do you deal in Spades?

All 52, so each of the four players gets 13 cards.

Can you lead spades on the first trick?

No. The opening lead must be a non-spade, and spades cannot be led later until someone has broken them by playing a spade on another suit—unless the leader holds only spades.

What are bags in Spades?

Tricks won beyond your team’s bid. Each is worth 1 point, but every 10 bags costs your team 100 points.

What does it mean to bid Nil?

You promise to win no tricks at all. Succeed and your team gains 100 points; take even one trick and it loses 100. Your partner’s bid is scored separately.

How many points do you play to in Spades?

Usually 500. Some groups play to 300 for a shorter game.

Spades appears on these lists

If you like Spades, try…

  • Euchre

    4 players · 20–40 min

    Two partnerships choose trump and compete over five quick tricks.

  • Canasta

    2–6 players · 60–120 min

    Partners collect melds, especially seven-card canastas, across a long-form rummy game.

  • Hearts

    3–6 players · 30–60 min

    Avoid penalty cards in tricks—or take the risky path of capturing every one.

  • Pinochle

    2–4 players · 45–60 min

    An American melding and trick game with a doubled pack: score meld first, then win counters in tricks.

  • Belote

    2–4 players · 30–60 min

    France’s favorite trick game: bid a trump, score the jack and nine highly, and declare runs and the trump king-queen pair.

  • Bid Whist

    4 players · 30–60 min

    A partnership trick game with jokers where the winning bid also chooses uptown, downtown, or no-trump.