2-player list

Card games for 2 players

Many card games are built for groups, but plenty are at their best with exactly two people—across a kitchen table, on a date night, or with a child. Every game here plays well with two, and the first group is designed only for two.

Have only an ordinary deck? Look for the “Standard deck” label: Gin Rummy, Cribbage, Speed, Spit, and Crazy Eights need nothing else.

209 checked games 4 groups Linked rule sources

Quick answer

The best card games for 2 people with a regular deck

With one ordinary deck and two players, start with these. They run from games a child can learn in a minute to classics adults play for years.

The best card games for 2 people with a regular deck
#GamePlayersTimeDeckDifficultyWhy it works for two
1Gin Rummy2 players20–40 minStandard deckLearn in 5 minutesThe classic two-player rummy: form sets and runs, then knock before your opponent does.
2Cribbage2–4 players20–40 minStandard deckShort rules readBuilt for two, with pegging on a board and a spare “crib” hand that keeps every deal interesting.
3Speed2 players5–10 minStandard deckLearn in 5 minutesA real-time race with no turns—fast, loud, and over in minutes.
4Spit2 players5–15 minStandard deckLearn in 5 minutesLike Speed, but each player lays out five stock piles; good for quick reflexes.
5Crazy Eights2–7 players15–30 minStandard deckLearn in 5 minutesEasy to teach and works with any number, including two; eights change the suit.
6Spite and Malice2 players20–30 minStandard deckShort rules readA competitive patience for two: build center piles from 1 up to king before your opponent.
7Russian Bank2 players20–40 minStandard deckShort rules readTwo-player solitaire with interaction—you can load cards onto your opponent’s piles.
8Sixty-Six2 players15–30 minStandard deckShort rules readA quick German trick game for two with marriages and a race to 66 points.
9War2 players10–30 minStandard deckLearn in 5 minutesNo decisions at all, which makes it the simplest two-player game for young children.

Card games made for exactly two

Designed as head-to-head duels, so nothing is lost by having only two players.

S

#03

Spit

Learn in 5 minutes

A real-time two-player race where each side plays from their own stockpiles onto shared spit piles.

2 players 5–15 minStandard deck
W

#04

War

Learn in 5 minutes

Reveal cards simultaneously; the higher rank wins the capture in a game driven by chance.

2 players 10–30 minStandard deck
A

#05

Air, Land & Sea

Short rules read

Two players fight over three theaters with a tiny deck, deciding when to press and when to withdraw for fewer losses.

2 players 15–30 minDedicated deck
A

#06

Altered

Short rules read

A collectible game where heroes and their followers race along two paths, with unique cards that can be altered in the app.

2 players 30–45 minCollectible / constructed

The official site is now an archive; check availability before buying.

B

#07

Battle Line

Short rules read

Two players build poker-like formations at nine flags; claim five, or three in a row, to win.

2 players 20–30 minDedicated deck
C

#08

Conquian

Short rules read

An old Mexican two-player rummy that may be the ancestor of the whole rummy family.

2 players 20–30 minStandard deck
D

#09

Disney Lorcana Trading Card Game

Short rules read

Quest with ink-cost Disney characters to earn lore before your opponent, in a collectible two-player duel.

2 players 20–30 minCollectible / constructed
E

#10

Écarté

Short rules read

A quick French two-player trick game with an exchange of cards and a premium on holding the trump king.

2 players 10–20 minStandard deck

Uses a 32-card pack.

G

#11

German Whist

Short rules read

A two-player whist where the first half wins better cards and the second half plays out the hand you built.

2 players 15–20 minStandard deck
H

#12

Hanamikoji

Short rules read

Two players secretly use four distinct actions to win the favor of seven geishas.

2 players 15 minDedicated deck
J

#13

Jaipur

Short rules read

Trade goods, manage camels, and time large sales in a two-player market duel.

2 players 30 minDedicated deck
J

#14

Jambo

Short rules read

Two merchants trade wares in an African market, using animals, people, and utilities to get the best deals.

2 players 45 minDedicated deck
K

#15

KeyForge

Short rules read

Pilot a unique prebuilt deck, gather Æmber, and forge three keys before your rival.

2 players 30–45 minCollectible / constructed
K

#16

Klaberjass

Short rules read

A two-player Jass-family game where the trump jack and nine dominate and sequences add bonus points.

2 players 20–30 minStandard deck

Also known as Clobyosh or Bela.

K

#17

Koi-Koi

Short rules read

Match hanafuda cards by month and decide whether to bank a scoring hand or continue.

2 players 20–40 minSpecialty deck
L

#18

Lost Cities

Short rules read

Commit to expeditions only when their rising card sequences can repay the entry cost.

2 players 30 minDedicated deck
M

#19

Mindbug

Short rules read

Play creatures in a compact duel, knowing your opponent can steal two key plays.

2 players 15–25 minDedicated deck
P

#20

Pokémon Trading Card Game

Short rules read

Power up Pokémon with energy, evolve them, and knock out opposing Pokémon to take prize cards.

2 players 20–30 minCollectible / constructed
R

#21

Rivals for Catan

Short rules read

A two-player card version of Catan: build roads, settlements, and cities in your own principality.

2 players 45–60 minDedicated deck
R

#22

Russian Bank

Short rules read

A competitive patience for two players racing to build foundations while dumping cards onto each other.

2 players 20–40 minStandard deck
S

#23

Schnapsen

Short rules read

A fast Austrian two-player game: reach 66 points through tricks and marriages, possibly closing the stock early.

2 players 10–20 minStandard deck

Uses a 20-card pack.

S

#24

Schotten Totten

Short rules read

Knizia’s duel at nine border stones, forming poker-like three-card combinations to claim them.

2 players 20 minDedicated deck
S

#26

Star Realms

Short rules read

A fast two-player space deck-builder with faction combos and authority you chip away from your opponent.

2 players 20 minDedicated deck
S

#27

Star Wars: Unlimited

Short rules read

A collectible game with ground and space arenas, a leader that can flip, and an initiative system.

2 players 20–30 minCollectible / constructed
T

#28

The Fox in the Forest

Short rules read

A two-player trick game where winning too many tricks loses points, and odd-numbered cards bend the rules.

2 players 30 minDedicated deck
X

#29

Xeri

Short rules read

A Greek two-player fishing game: capture the whole pile by matching its top card, with a bonus for a single-card “xeri”.

2 players 15–20 minStandard deck
Y

#30

Yomi

Short rules read

Read your opponent and resolve attacks, throws, and blocks like a card-based fighting game.

2 players 20–30 minDedicated deck
A

#31

Android: Netrunner

Involved rules

An asymmetric duel of a hacker against a megacorporation, with bluffing over face-down servers and hidden agendas.

2 players 45–60 minDedicated deck

Official production ended; the community group NISEI continues the game.

B

#32

Bezique

Involved rules

A two-player melding classic using a doubled short pack; score for marriages, sequences, and the famous bezique pair.

2 players 45–60 minStandard deck

Needs two 32-card packs.

C

#33

Cardfight!! Vanguard

Involved rules

A collectible game where you ride ever-stronger vanguard units and lean on a rear guard to break through.

2 players 20–30 minCollectible / constructed
D

#34

Digimon Card Game

Involved rules

A collectible game where you digivolve partners from a raising area and manage a shared memory gauge.

2 players 20–30 minCollectible / constructed
D

#35

Dragon Ball Super Card Game

Involved rules

A collectible battle game with leader cards that awaken mid-game and an energy area that powers attacks.

2 players 20–30 minCollectible / constructed
L

#36

Legend of the Five Rings: The Card Game

Involved rules

A two-player living card game of honor and conflict between clans, with hidden bids and province battles.

2 players 45–90 minDedicated deck
P

#37

Piquet

Involved rules

A classic two-player game with declarations for point, sequence, and set before tricks are played.

2 players 30–45 minStandard deck

Uses a 32-card pack.

W

#38

Weiss Schwarz

Involved rules

A collectible game based on anime franchises where damage cancels on climax triggers and levels rise with damage.

2 players 20–40 minCollectible / constructed
Y

#39

Yu-Gi-Oh! Trading Card Game

Involved rules

Summon monsters and use spells and traps to reduce an opponent’s life points.

2 players 20–45 minCollectible / constructed

Two-player games with a regular deck of cards

Classics that also work well for two—deal them with any 52-card deck.

B

#40

Baccarat

Learn in 5 minutes

A casino banking game: bet on the player or banker hand and let fixed drawing rules decide who lands closer to nine.

2–8 players 5–20 minStandard deck
B

#41

Beggar-My-Neighbour

Learn in 5 minutes

A pure-luck children’s game where court cards demand payment of one to four cards from the next player.

2–4 players 10–30 minStandard deck
B

#42

Blackjack

Learn in 5 minutes

Draw toward 21 without busting while the dealer follows fixed rules; the familiar casino banking game.

2–8 players 10–30 minStandard deck
E

#44

Egyptian Ratscrew

Learn in 5 minutes

Flip cards into a pile and slap doubles, sandwiches, and other patterns faster than everyone else.

2–6 players 10–30 minStandard deck

Slap rules vary widely from table to table.

G

#45

Go Fish

Learn in 5 minutes

Ask other players for a rank you hold and collect books of four; the classic first card game for kids.

2–6 players 10–20 minStandard deck
G

#47

Goofspiel

Learn in 5 minutes

Each player bids secretly with one suit for prize cards revealed from another; a pure game of bluff and value.

2–3 players 10–15 minStandard deck

Also known as GOPS; pagat files it under that name.

M

#49

Mau-Mau

Learn in 5 minutes

Match the top discard by suit or rank and use special cards to disrupt other players.

2–6 players 15–30 minStandard deck

Special-card effects vary by country and play group.

M

#50

Memory (Concentration)

Learn in 5 minutes

Turn over two cards at a time and remember their positions to collect matching pairs.

1–6 players 10–20 minStandard deck
P

#52

Palace

Learn in 5 minutes

Get rid of your hand and then your face-up and face-down table cards, playing equal or higher—with special twos and tens.

2–6 players 15–30 minStandard deck

Also known by a ruder name; house rules vary.

T

#54

Thirty-One

Learn in 5 minutes

Draw and discard to collect a hand worth as close to 31 in one suit as possible, then knock.

2–9 players 15–20 minStandard deck

Also called Scat or Blitz.

V

#55

Verish’ Ne Verish’

Learn in 5 minutes

The Russian version of Cheat—“trust, don’t trust”—where you shed cards face down and challenge suspicious claims.

2–6 players 10–20 minStandard deck
A

#56

Agram

Short rules read

A Nigerian trick game for a short 35-card pack where only the last trick decides the hand.

2–6 players 10–20 minStandard deck

Uses a reduced pack; regional rules vary.

A

#57

All Fours

Short rules read

The old English ancestor of Pitch: score for high, low, jack, and game while following trump-led tricks.

2–4 players 20–40 minStandard deck
B

#58

Basra

Short rules read

A Middle Eastern fishing game where you capture by matching or summing, with jacks and the seven of diamonds as specials.

2–4 players 15–30 minStandard deck
B

#59

Belote

Short rules read

France’s favorite trick game: bid a trump, score the jack and nine highly, and declare runs and the trump king-queen pair.

2–4 players 30–60 minStandard deck

Played with a 32-card pack.

B

#60

Big Two

Short rules read

A climbing game from East Asia: beat the last play with a higher single, pair, or five-card poker hand and empty your hand first.

2–4 players 15–30 minStandard deck
B

#61

Bourré

Short rules read

A Cajun gambling trick game: stay in and you must take at least one trick, or match the whole pot.

2–8 players 20–40 minStandard deck
B

#62

Briscola

Short rules read

An Italian point-trick game with no need to follow suit, so reading your partner and the trump card matters most.

2–6 players 15–30 minStandard deck

Usually played with a 40-card Italian pack.

C

#64

Casino

Short rules read

A fishing game where you capture table cards by matching or building sums, with bonus points for cards and spades.

2–4 players 20–30 minStandard deck

Also spelled Cassino.

C

#65

Cribbage

Short rules read

Peg points on a board for fifteens, pairs, and runs, with a spare “crib” hand belonging to the dealer.

2–4 players 20–40 minStandard deck

Needs a cribbage board or another way to keep score.

C

#66

Cuarenta

Short rules read

Ecuador’s national card game: capture by matching or adding and race to forty points, with bonuses for sweeps.

2–4 players 20–40 minStandard deck

Uses a 40-card pack.

C

#67

Cuttle

Short rules read

A combat card game where number cards score points and other ranks act as one-off effects or permanent powers.

2–4 players 15–20 minStandard deck
D

#68

Durak

Short rules read

Russia’s best-known card game: defend against attacks by beating each card, or take them all and fall behind.

2–6 players 15–30 minStandard deck

Uses a 36-card pack.

F

#69

Faro

Short rules read

A historic banking game of the American frontier where players bet on which rank the dealer turns next.

2–10 players 15–30 minStandard deck
I

#70

Indian Rummy

Short rules read

A 13-card rummy where you need at least one pure run without jokers before you can declare.

2–6 players 20–40 minStandard deck

Uses two decks with jokers.

J

#71

Jass

Short rules read

Switzerland’s national card family: point-trick games where the trump jack and nine are worth the most.

2–4 players 30–60 minStandard deck

Traditionally played with a 36-card Swiss or French pack.

K

#72

Kalooki

Short rules read

A rummy game played with jokers and two decks, popular in Britain and the Caribbean, with escalating contracts.

2–6 players 30–60 minStandard deck

Also spelled Kaluki.

N

#73

Nap

Short rules read

A simple bidding game: bid how many of five tricks you can take, up to the daring “Nap” for all five.

2–6 players 10–20 minStandard deck

Also called Napoleon.

N

#74

Nertz

Short rules read

Play solitaire-style piles simultaneously while racing to empty your personal Nertz pile.

2–8 players 15–30 minStandard deck
P

#75

Pitch

Short rules read

Bid for the right to name trump, then win points for high, low, jack, and game.

2–7 players 20–40 minStandard deck
P

#76

Poker

Short rules read

Combine betting decisions with ranked card hands across many distinct variants.

2–10 players 30–180 minStandard deck

Player count and duration depend heavily on the poker variant and stakes format.

R

#77

Regicide

Short rules read

A cooperative game for a standard deck: defeat twelve royal enemies by playing cards whose suits trigger powers.

1–4 players 20–40 minStandard deck
R

#78

Rummy 500

Short rules read

A rummy where you can take deep into the discard pile, and melds score by card value toward 500.

2–8 players 30–60 minStandard deck
S

#79

Scopa

Short rules read

Italy’s most famous fishing game: capture cards by matching or summing and score a scopa for sweeping the table.

2–4 players 20–30 minStandard deck

Uses a 40-card Italian pack.

T

#80

Texas Hold'em

Short rules read

The most popular poker variant: two private cards, five shared ones, and four betting rounds.

2–10 players 30–120 minStandard deck
T

#81

Tressette

Short rules read

An Italian trick game where the three is the highest card and you must follow suit with points in mind.

2–4 players 20–30 minStandard deck

Uses a 40-card pack.

T

#82

Truco

Short rules read

A South American bluffing trick game where players can raise the stakes mid-hand with a shouted challenge.

2–6 players 20–40 minStandard deck

Uses a 40-card Spanish pack; regional rules vary.

V

#83

Vitou

Short rules read

A bluffing trick game from Nice, related to Truc, where tens and nines are the highest cards.

2–4 players 20–30 minStandard deck

Uses a 32-card pack.

Y

#84

Yaniv

Short rules read

An Israeli draw-and-discard game: reduce your hand total and call Yaniv—unless someone else is even lower.

2–5 players 15–30 minStandard deck
Y

#85

Yukon

Short rules read

An old point-trick game where the four jacks—the Yukons—are trumps and hands are refilled after every trick.

2–4 players 20–30 minStandard deck
Z

#86

Zsírozás

Short rules read

A Hungarian game for two or four: win tricks by matching the rank of the card led, with sevens acting as wild cards.

2–4 players 15–30 minStandard deck

Uses a 32-card pack.

P

#87

Pinochle

Involved rules

An American melding and trick game with a doubled pack: score meld first, then win counters in tricks.

2–4 players 45–60 minStandard deck

Needs a 48-card pinochle deck.

Easy card games for two (good for couples and kids)

Learn in five minutes; light enough for a relaxed evening or a young player.

A

#88

Abandon All Artichokes

Learn in 5 minutes

A small “deck-wrecking” game: start with a hand full of artichokes and use vegetables to clear them out.

2–4 players 15–20 minDedicated deck
B

#89

Bandido

Learn in 5 minutes

A cooperative tile-laying card game for kids and families: close every tunnel before the bandit escapes.

1–4 players 10–15 minDedicated deck
B

#90

Bears vs Babies

Learn in 5 minutes

Build silly monsters from heads and limbs, then send them against waves of babies for points.

2–5 players 15–25 minDedicated deck
B

#91

Beasty Bar

Learn in 5 minutes

Animals jostle in a queue outside a club, each with a power to push, jump, or bounce others out of line.

2–4 players 20 minDedicated deck
B

#92

Boomerang

Learn in 5 minutes

Draft cards over a trip around Australia, scoring sites visited, souvenirs, animals, and a hidden throw-and-catch card.

2–4 players 20–30 minDedicated deck
C

#93

Cat Lady

Learn in 5 minutes

Draft rows of cards to feed your cats, collect toys, and avoid leftover food.

2–4 players 15–20 minDedicated deck
C

#94

Cockroach Poker

Learn in 5 minutes

Pass a critter card face down and lie—or tell the truth—about what it is; collect four of a kind and you lose.

2–6 players 15–20 minDedicated deck
C

#95

Codenames

Learn in 5 minutes

Spymasters give one-word clues so teammates can identify their agents in a grid of words without touching the assassin.

2–8 players 15 minDedicated deck
C

#96

Coloretto

Learn in 5 minutes

Take a row of chameleon cards or add one more; only three colors score positively, so overcommitting hurts.

2–5 players 20–30 minDedicated deck
C

#97

Cover Your Assets

Learn in 5 minutes

Stack matching asset pairs into a pile and steal the top of other players’ stacks before they protect them.

2–6 players 20–30 minDedicated deck
D

#98

Dead Man's Draw

Learn in 5 minutes

A pirate push-your-luck game: keep drawing for loot, but two of the same suit busts your turn.

2–4 players 15–20 minDedicated deck
D

#99

Dobble

Learn in 5 minutes

Any two circular cards share exactly one symbol; spot it first in several fast mini-games.

2–8 players 10–15 minDedicated deck

Sold as Spot It! in North America.

D

#100

DOS

Learn in 5 minutes

An UNO spinoff where you match by number—or by the sum of two cards—to a growing center row.

2–10 players 15–25 minDedicated deck
D

#101

Dragonwood

Learn in 5 minutes

Collect sets and runs of adventurer cards and use them as dice rolls to defeat creatures and win enchantments.

2–4 players 20 minDedicated deck
D

#102

Dungeon Mayhem

Learn in 5 minutes

A fast free-for-all where adventurers play attack, shield, and mighty-power cards to be the last one standing.

2–4 players 5–10 minDedicated deck
D

#103

Dutch Blitz

Learn in 5 minutes

Race to play numbered cards into shared piles while clearing your personal blitz stack.

2–4 players 15–20 minDedicated deck
E

#104

Elfer raus!

Learn in 5 minutes

Build up and down from the elevens in each color, playing when you can and drawing when you can’t.

2–6 players 15–20 minDedicated deck
F

#106

Five Crowns

Learn in 5 minutes

Make books and runs across eleven rounds as the hand size and wild rank change.

1–7 players 45–60 minSpecialty deck
F

#107

Flinch

Learn in 5 minutes

Build shared piles from 1 to 15 while racing to empty your personal stockpile first.

2–8 players 20–30 minSpecialty deck
F

#108

Fluxx

Learn in 5 minutes

Play cards that continually change the draw, play, and victory rules.

2–6 players 10–40 minDedicated deck
G

#109

Gubs

Learn in 5 minutes

Protect your little gub creatures from traps and hazards; whoever has the most gubs when the letters are drawn wins.

2–6 players 15–30 minDedicated deck

Out of print at the publisher.

H

#110

Herbaceous

Learn in 5 minutes

Plant herbs into different pots—some need variety, some need pairs—in a calm, pretty set-collection game.

1–4 players 20 minDedicated deck
H

#111

Hol's der Geier

Learn in 5 minutes

Bid secretly with number cards for mouse and vulture cards; tied bids cancel each other out.

2–5 players 15–20 minDedicated deck

Also sold as Raj.

J

#112

Jungle Speed

Learn in 5 minutes

Flip cards in turn; when shapes match, the two players race to grab the wooden totem in the center.

2–10 players 10–15 minDedicated deck
K

#113

Kariba

Learn in 5 minutes

Play animals around a watering hole; when three of one type gather, they chase away the next weaker animal.

2–4 players 15–20 minDedicated deck
L

#114

L.A.M.A.

Learn in 5 minutes

Play matching or one-higher cards, or quit the round before you get stuck holding points.

2–6 players 20 minDedicated deck

Pronounced “llama”.

L

#115

Loot

Learn in 5 minutes

Send pirate ships after merchant vessels and fight over them, with captains and an admiral as power cards.

2–8 players 20 minDedicated deck

Out of print at the publisher.

L

#116

Love Letter

Learn in 5 minutes

Use one card per turn to deduce and eliminate rivals while protecting a strong hand.

2–6 players 20–30 minDedicated deck
M

#117

Mantis

Learn in 5 minutes

Choose to score matching colors or steal a matching stack from another player.

2–6 players 10–20 minDedicated deck
M

#118

Monopoly Bid

Learn in 5 minutes

Bid secretly for property cards and complete three color sets before anyone else.

2–5 players 15–20 minDedicated deck
M

#119

Monopoly Deal

Learn in 5 minutes

Collect three complete property sets while charging rent and playing disruptive actions.

2–5 players 15–20 minDedicated deck
M

#120

Muffin Time

Learn in 5 minutes

Use action, counter, and trap cards in a chaotic race to hold exactly ten cards.

2–8 players 20–40 minDedicated deck
P

#121

Penguin Party

Learn in 5 minutes

Build a shared penguin pyramid; each new card needs matching support, and leftover cards cost points.

2–6 players 15 minDedicated deck
P

#122

Phase 10

Learn in 5 minutes

Complete a different run-or-set objective in each phase before opponents advance.

2–6 players 45–90 minSpecialty deck
P

#123

Point Salad

Learn in 5 minutes

Each card is either a vegetable or a scoring rule; draft wisely to build a salad that fits your recipes.

2–6 players 15–30 minDedicated deck
P

#124

Punto

Learn in 5 minutes

Place numbered cards on a grid, covering lower cards, to get four (or five) of your color in a row.

2–4 players 15 minDedicated deck
P

#125

Push

Learn in 5 minutes

Draw cards into shared columns and decide when to stop before a duplicate or a die roll ruins the haul.

2–6 players 20 minDedicated deck
R

#126

Rat-a-Tat Cat

Learn in 5 minutes

Remember your face-down cards and swap them out to lower your total, with peek and swap powers.

2–6 players 15–20 minDedicated deck
S

#127

Set

Learn in 5 minutes

Find three cards where each feature—color, shape, number, shading—is all the same or all different.

1–20 players 10–30 minSpecialty deck
S

#128

Similo

Learn in 5 minutes

Give clues using illustrated cards that resemble the secret character, while the guesser eliminates the rest.

2–8 players 10 minDedicated deck
S

#129

Skip-Bo

Learn in 5 minutes

Play cards 1 to 12 onto shared building piles, using wild cards to clear your stockpile first.

2–6 players 20–30 minSpecialty deck
S

#130

Sleeping Queens

Learn in 5 minutes

Wake up queens with kings, steal them with knights, and do a bit of math to discard number cards.

2–5 players 20 minDedicated deck
S

#131

Spicy

Learn in 5 minutes

Bluff about the spice and number of each card you play face down; a challenger risks big if you told the truth.

2–6 players 15–20 minDedicated deck
S

#132

Sushi Go Party!

Learn in 5 minutes

The bigger version of Sushi Go!, with a menu you customize and room for up to eight players.

2–8 players 20 minDedicated deck
S

#133

Sushi Go!

Learn in 5 minutes

Draft one card at a time to assemble valuable sushi combinations before hands pass on.

2–5 players 15–20 minDedicated deck
T

#134

Taco Cat Goat Cheese Pizza

Learn in 5 minutes

Chant the five words as cards flip, and slap the pile when the card matches the word.

2–8 players 10–15 minDedicated deck
T

#135

The Game

Learn in 5 minutes

Cooperatively play cards 2–99 onto rising and falling piles, hinting without naming numbers.

1–5 players 20 minDedicated deck
T

#136

The Mind

Learn in 5 minutes

Cooperate to play numbered cards in ascending order without discussing your hands.

2–4 players 20 minSpecialty deck
T

#137

Throw Throw Burrito

Learn in 5 minutes

Collect sets of cards, and when certain cards appear, throw squishy burritos at other players.

2–6 players 15 minDedicated deck
U

#138

UNO

Learn in 5 minutes

Match color or number, use action cards, and be first to empty your hand.

2–10 players 20–45 minSpecialty deck
U

#139

UNO Flip!

Learn in 5 minutes

UNO with double-sided cards: a flip card switches everyone to a harsher dark side.

2–10 players 20–30 minDedicated deck
U

#140

UNO Show ’em No Mercy

Learn in 5 minutes

A brutal UNO variant with stacking draw cards and a rule that knocks out anyone holding 25 cards.

2–6 players 20–30 minDedicated deck
X

#141

X Nimmt!

Learn in 5 minutes

Add numbered cards to rows while trying not to take piles full of penalty points.

2–4 players 25–30 minSpecialty deck
Z

#142

Zombie Fluxx

Learn in 5 minutes

The rules keep changing while zombie creepers complicate the shifting goals.

2–6 players 10–40 minDedicated deck
Z

#143

Zombie Kittens

Learn in 5 minutes

Avoid explosions and use zombie cards that can bring eliminated players back into the round.

2–5 players 15–20 minDedicated deck

Strategy card games for two

More decisions per turn for two players who want a real contest.

A

#144

Aeon's End

Short rules read

A cooperative deck-builder where you never shuffle, so the order of your discards becomes part of the plan against a boss.

1–4 players 60–90 minDedicated deck
A

#145

Arboretum

Short rules read

Build colorful tree paths while keeping the right cards in hand to earn scoring rights.

2–4 players 30 minDedicated deck
A

#146

Archaeology: The Card Game

Short rules read

Dig for treasure, trade at the market, and decide when to risk exploring the pyramid before sandstorms hit.

2–4 players 20–30 minDedicated deck
A

#147

Arctic Scavengers

Short rules read

A post-apocalyptic deck-builder where you skirmish each round for the best salvage and the largest tribe.

2–5 players 45–60 minDedicated deck
A

#148

Ascension: Deckbuilding Game

Short rules read

Buy heroes and constructs from a constantly changing center row, or spend power to defeat monsters for honor.

1–4 players 30 minDedicated deck
B

#149

Biblios

Short rules read

Monks gift, keep, or auction cards to control the categories of a medieval library while dice change their values.

2–4 players 30 minDedicated deck
B

#150

Bohnanza

Short rules read

Plant, trade, and harvest beans while managing a hand whose order cannot be rearranged.

2–7 players 45–60 minDedicated deck
B

#151

Boss Monster

Short rules read

Build a retro video-game dungeon room by room to lure heroes in—and make sure they never come out.

2–4 players 20–30 minDedicated deck
C

#152

Century: Spice Road

Short rules read

Collect merchant cards that upgrade and trade spice cubes into higher-value goods to buy point cards.

2–5 players 30–45 minDedicated deck
C

#153

Citadels

Short rules read

Secretly choose a character each round—assassin, thief, merchant, and more—to build the most impressive city.

2–8 players 30–60 minDedicated deck
C

#154

Coup

Short rules read

Bluff about hidden influence, challenge rivals, and be the last player still in power.

2–6 players 15–20 minDedicated deck
D

#155

Diamonds

Short rules read

A trick-taking game where winning a trick also triggers a suit action that moves diamonds into your vault.

2–6 players 30–45 minDedicated deck
D

#156

Dominion

Short rules read

Buy cards from a shared market to improve your deck and score the most victory points.

2–4 players 30–45 minDedicated deck
E

#157

Ecosystem

Short rules read

Draft animal and habitat cards into a grid, then score the food web you managed to build.

2–6 players 20 minDedicated deck
E

#158

Epic Card Game

Short rules read

A fantasy duel with no resource system: every card costs either nothing or the one gold you get per turn.

2–4 players 20–30 minDedicated deck
E

#159

EXIT: The Game

Short rules read

A series of single-use escape rooms in a box, solved with riddle cards, a decoder wheel, and sometimes scissors.

1–4 players 45–90 minDedicated deck

Each box can be played once.

F

#160

Fantasy Realms

Short rules read

Keep a seven-card hand whose combos and penalties interact; the strongest kingdom wins when the discard row fills.

2–6 players 20 minDedicated deck
F

#161

Faraway

Short rules read

Play eight region cards, then score them in reverse, so each card only sees the ones played after it.

2–6 players 20–30 minDedicated deck
F

#162

Frantic

Short rules read

A chaotic shedding game with special cards and fiendish event cards that can wreck the whole table.

2–8 players 20–30 minDedicated deck
G

#163

Gloom

Short rules read

Make your eccentric family as miserable as possible before they die—while cheering up everyone else’s—using transparent cards.

2–4 players 45–60 minDedicated deck
G

#164

Guillotine

Short rules read

Collect nobles at the front of the line during the French Revolution while action cards reshuffle the queue.

2–5 players 30 minDedicated deck
H

#165

Haggis

Short rules read

A two- or three-player climbing game with face-card bombs and wild cards set aside from the deal.

2–3 players 30–60 minDedicated deck
H

#166

Hanabi

Short rules read

Cooperate to build fireworks while everyone can see every hand except their own.

2–5 players 25–30 minDedicated deck
I

#167

Illimat

Short rules read

A seasonal fishing game played around a board where the current season limits harvesting, sowing, or stockpiling.

2–4 players 30–60 minDedicated deck
J

#168

Jump Drive

Short rules read

A streamlined Race for the Galaxy cousin: explore and settle worlds while income snowballs quickly.

2–4 players 20 minDedicated deck
L

#169

Legendary: A Marvel Deck Building Game

Short rules read

Recruit Marvel heroes into your deck and fight together against a mastermind and its villain scheme.

1–5 players 45–60 minDedicated deck
L

#170

Lotus

Short rules read

Lay petals of different flowers to complete them, using wildlife and insect guardians to claim control.

2–4 players 20–40 minDedicated deck
M

#171

Machi Koro

Short rules read

Roll dice to activate city cards, earn coins, and complete your landmarks first.

2–4 players 30–45 minDedicated deck
M

#172

Mille Bornes

Short rules read

Advance toward the distance target while hazards stop rivals and safety cards protect you.

2–6 players 20–45 minDedicated deck
M

#173

Mystic Vale

Short rules read

Improve cards inside transparent sleeves and push for resources without spoiling your turn.

2–4 players 45–60 minDedicated deck
N

#174

Nightfall

Short rules read

A deck-builder with a vampire theme, where chaining cards by color lets you combo on others’ turns.

2–5 players 30–45 minDedicated deck
N

#175

Not Alone

Short rules read

One player is a creature hunting the rest, who are stranded astronauts hiding in places across an alien planet.

2–7 players 30–45 minDedicated deck
O

#176

Odin

Short rules read

A quick climbing game where you replace played cards with a higher combination of the same color or number.

2–6 players 15 minDedicated deck
O

#177

Oh My Goods!

Short rules read

Turn market cards into goods in a chain of medieval buildings, guessing which resources will appear.

2–4 players 30 minDedicated deck
O

#178

One Deck Dungeon

Short rules read

A tiny roguelike: explore a dungeon deck, roll your hero’s dice into card challenges, and level up before the boss.

1–2 players 30–45 minDedicated deck

Uses dice alongside the cards.

O

#179

Onirim

Short rules read

Escape a labyrinth of dreams by playing cards in color runs to find eight doors before the deck runs out.

1–2 players 15 minDedicated deck
P

#180

Palm Island

Short rules read

A whole game held in one hand: rotate and flip cards to grow a village, no table required.

1–2 players 10–15 minDedicated deck
P

#181

Paperback

Short rules read

A deck-building word game where your cards are letters: spell words to buy better letters and wild cards.

1–5 players 45 minDedicated deck
P

#182

Parade

Short rules read

Add a card to the parade and take cards that match it or are lower than its value—while avoiding majorities.

2–6 players 30–45 minDedicated deck
P

#183

Port Royal

Short rules read

Flip harbor cards to trade, hire, or complete expeditions—but two ships of the same color end your turn.

2–5 players 20–50 minDedicated deck
Q

#184

Quan Dui

Short rules read

A simple Chinese rummy-style game: collect a 16-card hand made of eight pairs; players can join between hands.

2–6 players 15–30 minSpecialty deck

Played with a Chinese Dongguan pack.

Q

#185

Quiddler

Short rules read

Build words from letter cards as hand sizes grow over eight rounds.

1–8 players 30–45 minSpecialty deck
R

#186

Red7

Short rules read

The rule card decides who is winning; play a card or change the rule each turn, or you are out.

2–4 players 5–30 minDedicated deck
R

#187

Res Arcana

Short rules read

A tight engine-builder with only eight cards in your deck, racing to ten points through artifacts and monuments.

2–4 players 30–60 minDedicated deck
S

#188

Scout

Short rules read

Play ascending or matching sets without rearranging your hand, or scout a card from a rival.

2–5 players 20–30 minSpecialty deck
S

#189

Sea Salt & Paper

Short rules read

Collect origami sea creatures for pairs and sets, then decide whether to end the round safely or bet everything.

2–4 players 30–45 minDedicated deck
S

#190

Smash Up

Short rules read

Shuffle two faction decks together—say, pirate ninjas—and break bases with their combined powers.

2–4 players 45 minDedicated deck
S

#191

Splendor

Short rules read

Collect gem tokens to buy development cards that give permanent discounts and attract nobles.

2–4 players 30 minDedicated deck
S

#192

Sprawlopolis

Short rules read

Build a city from just 18 cards, overlapping zones and roads to satisfy three random scoring goals.

1–4 players 15–20 minDedicated deck
T

#193

The Crew: The Quest for Planet Nine

Short rules read

A cooperative trick-taking campaign where specific players must win specific cards, with very limited communication.

2–5 players 20 minDedicated deck
U

#194

Unlock!

Short rules read

A series of card-based escape rooms, with an app that checks codes and runs the timer.

1–6 players 45–60 minDedicated deck
U

#195

Unstable Unicorns

Short rules read

Build a unicorn stable while using upgrades, downgrades, and counters to slow rivals.

2–8 players 30–60 minDedicated deck
V

#196

Valeria: Card Kingdoms

Short rules read

Roll dice each turn to activate citizens for everyone, then recruit more, slay monsters, and build domains.

1–5 players 30–45 minDedicated deck
V

#197

Village Green

Short rules read

Arrange flowers and trees around your village green to satisfy changing award cards.

1–5 players 30 minDedicated deck
V

#198

Virus!

Short rules read

Build a healthy body of four organs while infecting your opponents and curing your own viruses.

2–6 players 20 minDedicated deck
X

#199

Xactika

Short rules read

Predict your final trick count, then follow symbol combinations rather than ordinary suits.

2–10 players 30–45 minSpecialty deck
X

#200

Xenon Profiteer

Short rules read

A deck-thinning deck-builder where you distill air into pure xenon and fulfill contracts.

2–4 players 45–60 minDedicated deck
Y

#201

Yokai

Short rules read

Cooperatively group spirit cards by type without talking, peeking at cards and moving them around a shared grid.

2–4 players 20 minDedicated deck
A

#202

Arkham Horror: The Card Game

Involved rules

A cooperative, story-driven living card game where investigators build decks and play through linked horror scenarios.

1–4 players 60–120 minDedicated deck

Four players need extra core content.

G

#203

Glory to Rome

Involved rules

Cards serve as roles, buildings, materials, and clients in a dense, combo-heavy game about rebuilding Rome.

2–5 players 45–60 minDedicated deck

Long out of print; check the edition before buying.

I

#204

Imperium: Classics

Involved rules

A deck-building civilization game where your nation evolves from barbarian to empire, each with unique cards.

1–4 players 60–120 minDedicated deck
I

#205

Innovation

Involved rules

Build a civilization tableau whose card icons power increasingly disruptive abilities.

2–4 players 30–60 minDedicated deck
M

#206

Magic: The Gathering

Involved rules

Cast spells, summon creatures, and reduce an opponent’s life using a constructed deck.

2–4 players 20–90 minCollectible / constructed

Player count, deck size, and duration vary by format.

M

#207

Marvel Champions: The Card Game

Involved rules

Build a hero deck and cooperate to defeat a villain before its scheme succeeds.

1–4 players 45–90 minDedicated deck
R

#208

Race for the Galaxy

Involved rules

Choose phases and build a space empire through worlds, developments, production, and trade.

2–4 players 30–60 minDedicated deck
T

#209

The Lord of the Rings: The Card Game

Involved rules

A cooperative living card game where heroes quest through Middle-earth scenarios, playable fully solo.

1–4 players 30–60 minDedicated deck

How we chose these games

  • Two players is inside the base game’s official player range.
  • Solitaire and patience games are excluded; games made only for two come first.
  • Within each group, easier games are listed before harder ones.

Questions

Frequently asked

What is the best card game for two people with a regular deck?

Gin Rummy and Cribbage are the classic two-player games with a standard deck. For something fast, try Speed or Spit; for young children, War or Crazy Eights.

What card games are good for couples?

Gin Rummy and Cribbage suit a relaxed evening with a regular deck. Among boxed games, Lost Cities, Jaipur, and The Fox in the Forest are made for two and take about 20–30 minutes.

Can you play Spades or Hearts with two players?

Both are designed for four, but two-player versions exist that use a draw pile. The base player ranges listed here follow the main rules, so they are not in this list.

Is there a two-player version of solitaire?

Yes: Spite and Malice and Russian Bank are competitive patience games for two, and Spit and Speed are real-time races built on the same idea.